AION MMO DB LAUNCHES!


Aion Online MMO DB

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IconNameLevelCategoryManaCast TimeCooldownRangeDescription
Auto ShotAuto Shot
1Marksmanship0100200300Automatically shoots the target until cancelled.
Track BeastsTrack Beasts
1Marksmanship0100200300Shows the location of all nearby beasts on the minimap. Only one form of tracking can be active at a time.
Raptor StrikeRaptor Strike
Rank 1
1Marksmanship15100200300A strong attack that increases melee damage by 5.
Wild Quiver Auto ShotWild Quiver Auto Shot
1Marksmanship100200300You have a chance to shoot an additional shot when doing damage with your auto shot dealing $53254s1__weapon nature damage. Wild Quiver consumes no ammo.
Serpent StingSerpent Sting
Rank 1
4Marksmanship15100200300Stings the target, causing 20 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Aspect of the MonkeyAspect of the Monkey
4Marksmanship20100200300The hunter takes on the aspects of a monkey increasing chance to dodge by $s1__ Only one Aspect can be active at a time.
Hunter\'s MarkHunter's Mark
Rank 1
6Marksmanship15100200300Places the Hunter's Mark on the target, increasing the ranged attack power of all attackers against that target by 20. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
Arcane ShotArcane Shot
Rank 1
6Marksmanship25100200300An instant shot that causes 23 Arcane damage.
Concussive ShotConcussive Shot
8Marksmanship0100200300Dazes the target slowing movement speed by $s1__for $d.
Raptor StrikeRaptor Strike
Rank 2
8Marksmanship25100200300A strong attack that increases melee damage by $s1.
Call PetCall Pet
10Marksmanship0100200300Summons your pet to you.
Revive PetRevive Pet
10Marksmanship0100200300Revive your pet, returning it to life with 15% of its health.
Tame BeastTame Beast
10Marksmanship0100200300Begins taming a beast to be your companion. Your armor is reduced by 100% while you focus on taming the beast for 20 sec. If you lose the beast's attention for any reason, the taming process will fail. Once tamed, the beast will be very unhappy and disloyal. Try feeding the pet immediately to make it happy.
Dismiss PetDismiss Pet
10Marksmanship0100200300Dismiss your pet. Dismissing your pet will reduce its happiness by 50.
Feed PetFeed Pet
10Marksmanship0100200300Feed your pet the selected item. Feeding your pet increases happiness. Using food close to the pet's level will have a better result.
Aspect of the HawkAspect of the Hawk
Rank 1
10Marksmanship20100200300The hunter takes on the aspects of a hawk increasing ranged attack power by $s1. Only one Aspect can be active at a time.
Tame BeastTame Beast
10Marksmanship0100200300Begins taming a beast to be your companion. Your armor is reduced by $1515s3__while you focus on taming the beast for 20 sec. If you lose the beast's attention for any reason the taming process will fail. Once tamed the beast will be very unhappy and disloyal. Try feeding the pet immediately to make it happy.
Serpent StingSerpent Sting
Rank 2
10Marksmanship30100200300Stings the target causing ${$RAP*0.2+$m1*5} Nature damage over $d. Only one Sting per Hunter can be active on any one target.
Track HumanoidsTrack Humanoids
10Marksmanship0100200300Shows the location of all nearby humanoids on the minimap. Only one form of tracking can be active at a time.
Mend PetMend Pet
Rank 1
12Marksmanship50100200300Heals your pet 20 health every second while you focus. Lasts 5 sec.
Wing ClipWing Clip
Rank 1
12Marksmanship40100200300Inflicts 5 damage and reduces the enemy target's movement speed by 50% for 10 sec.
Arcane ShotArcane Shot
Rank 2
12Marksmanship35100200300An instant shot that causes ${$RAP*0.15+$m1} Arcane damage.
Distracting ShotDistracting Shot
Rank 1
12Marksmanship20100200300Distracts the target to attack you but has no effect if the target is already attacking you. Lasts $56559d.
Eyes of the BeastEyes of the Beast
14Marksmanship20100200300Take direct control of your pet and see through its eyes for 1 min.
Scare BeastScare Beast
Rank 1
14Marksmanship35100200300Scares a beast, causing it to run in fear for up to 10 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time.
Eagle EyeEagle Eye
14Marksmanship25100200300Zooms in the hunter's vision. Only usable outdoors. Lasts $d.
Mongoose BiteMongoose Bite
Rank 1
16Marksmanship30100200300Counterattack the enemy for damage. Can only be performed after you dodge.
Immolation TrapImmolation Trap
Rank 1
16Marksmanship50100200300Place a fire trap that will burn the first enemy to approach for ${$RAP*0.1+$13797m1*5} Fire damage over $13797d. Trap will exist for $d. Only one trap can be active at a time.
Immolation TrapImmolation Trap
Rank 1
16Marksmanship0100200300Place a fire trap that will burn the first enemy to approach for ${$RAP*0.1+$13797m1*5} Fire damage over $13797d. Trap will exist for $13795d. Only one trap can be active at a time.
Raptor StrikeRaptor Strike
Rank 3
16Marksmanship35100200300A strong attack that increases melee damage by $s1.
Multi-ShotMulti-Shot
Rank 1
18Marksmanship100100200300Fires several missiles, hitting 3 targets.
Serpent StingSerpent Sting
Rank 3
18Marksmanship50100200300Stings the target causing ${$RAP*0.2+$m1*5} Nature damage over $d. Only one Sting per Hunter can be active on any one target.
Aspect of the HawkAspect of the Hawk
Rank 2
18Marksmanship35100200300The hunter takes on the aspects of a hawk increasing ranged attack power by $s1. Only one Aspect can be active at a time.
Track UndeadTrack Undead
18Marksmanship0100200300Shows the location of all nearby undead on the minimap. Only one form of tracking can be active at a time.
DisengageDisengage
Rank 1
20Marksmanship50100200300Attempts to disengage from the target, reducing threat. Character exits combat mode.
Freezing TrapFreezing Trap
Rank 1
20Marksmanship50100200300Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one trap can be active at a time.
Mend PetMend Pet
Rank 2
20Marksmanship90100200300Heals your pet 38 health every second while you focus. Lasts 5 sec.
Aspect of the CheetahAspect of the Cheetah
20Marksmanship40100200300The hunter takes on the aspects of a cheetah increasing movement speed by $s1__ If the hunter is struck $ghe:she; will be dazed for $15571d. Only one Aspect can be active at a time.
Distracting ShotDistracting Shot
Rank 2
20Marksmanship30100200300Distract the target, causing threat. More effective than Distracting Shot (Rank 1).
Arcane ShotArcane Shot
Rank 3
20Marksmanship50100200300An instant shot that causes ${$RAP*0.15+$m1} Arcane damage.
Aspect of the ViperAspect of the Viper
20Marksmanship40100200300The hunter takes on the aspect of the viper causing ranged and melee attacks to regenerate mana but reducing your total damage done by $34074s2__ In addition you gain $s1__of maximum mana every $t sec. Mana gained is based on the speed of your ranged weapon. Requires a ranged weapon. Only one Aspect can be active at a time.
Scorpid StingScorpid Sting
22Marksmanship0100200300Stings the target, reducing chance to hit with melee and ranged attacks by 5% for 20 sec. Only one Sting per Hunter can be active on any one target.
Hunter\'s MarkHunter's Mark
Rank 2
22Marksmanship30100200300Places the Hunter's Mark on the target increasing the ranged attack power of all attackers against that target by $s2. In addition the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for $d.
Beast LoreBeast Lore
24Marksmanship40100200300Gather information about the target beast. The tooltip will display damage, health, armor, any special resistances, and diet. In addition, Beast Lore will reveal whether or not the creature is tameable and what abilities the tamed creature has.
Raptor StrikeRaptor Strike
Rank 4
24Marksmanship45100200300A strong attack that increases melee damage by $s1.
Track HiddenTrack Hidden
24Marksmanship0100200300Greatly increases stealth detection and shows hidden units within detection range on the minimap. Only one form of tracking can be active at a time.
Rapid FireRapid Fire
26Marksmanship100100200300Increases ranged attack speed by 40% for 15 sec.
Serpent StingSerpent Sting
Rank 4
26Marksmanship80100200300Stings the target causing ${$RAP*0.2+$m1*5} Nature damage over $d. Only one Sting per Hunter can be active on any one target.
Immolation TrapImmolation Trap
Rank 2
26Marksmanship0100200300Place a fire trap that will burn the first enemy to approach for ${$RAP*0.1+$14298m1*5} Fire damage over $14298d. Trap will exist for $14302d. Only one trap can be active at a time..
Immolation TrapImmolation Trap
Rank 2
26Marksmanship90100200300Place a fire trap that will burn the first enemy to approach for ${$RAP*0.1+$14298m1*5} Fire damage over $14298d. Trap will exist for $d. Only one trap can be active at a time.
Track ElementalsTrack Elementals
26Marksmanship0100200300Shows the location of all nearby elementals on the minimap. Only one form of tracking can be active at a time.
Mend PetMend Pet
Rank 3
28Marksmanship155100200300Heals your pet for $o1 health over $d.
Frost TrapFrost Trap
28Marksmanship60100200300Place a frost trap that creates an ice slick around itself for $13810d when the first enemy approaches it. All enemies within $13810a1 yards will be slowed by $13810s1__while in the area of effect. Trap will exist for $13809d. Only one trap can be active at a time.
Arcane ShotArcane Shot
Rank 4
28Marksmanship80100200300An instant shot that causes ${$RAP*0.15+$m1} Arcane damage.
Aspect of the HawkAspect of the Hawk
Rank 3
28Marksmanship50100200300The hunter takes on the aspects of a hawk increasing ranged attack power by $s1. Only one Aspect can be active at a time.
Aimed ShotAimed Shot
Rank 2
28Marksmanship115100200300An aimed shot that increases ranged damage by $s1 and reduces healing done to that target by $s2__ Lasts $d.
Feign DeathFeign Death
30Marksmanship80100200300Feign death which may trick enemies into ignoring you. Lasts up to $d.
Aspect of the BeastAspect of the Beast
30Marksmanship50100200300The hunter takes on the aspects of a beast becoming untrackable and increasing melee attack power of the hunter and the hunter's pet by $s2__ Only one Aspect can be active at a time.
Mongoose BiteMongoose Bite
Rank 2
30Marksmanship40100200300Attack the enemy for ${$AP*0.2+$m1} damage.
Multi-ShotMulti-Shot
Rank 2
30Marksmanship140100200300Fires several missiles hitting $x1 targets for an additional $s1 damage.
Scare BeastScare Beast
Rank 2
30Marksmanship50100200300Scares a beast causing it to run in fear for up to $d. Damage caused may interrupt the effect. Only one beast can be feared at a time.
Distracting ShotDistracting Shot
Rank 3
30Marksmanship50100200300Distract the target, causing threat. More effective than Distracting Shot (Rank 2).
FlareFlare
32Marksmanship50100200300Exposes all hidden and invisible enemies within 10 yards of the targeted area for 30 sec.
Raptor StrikeRaptor Strike
Rank 5
32Marksmanship55100200300A strong attack that increases melee damage by $s1.
Track DemonsTrack Demons
32Marksmanship0100200300Shows the location of all nearby demons on the minimap. Only one form of tracking can be active at a time.
Serpent StingSerpent Sting
Rank 5
34Marksmanship115100200300Stings the target causing ${$RAP*0.2+$m1*5} Nature damage over $d. Only one Sting per Hunter can be active on any one target.
Explosive Trap EffectExplosive Trap Effect
Rank 1
34Marksmanship0100200300Place a fire trap that explodes when an enemy approaches causing ${$RAP*0.1+$13812m1} to ${$RAP*0.1+$13812M1} Fire damage and burning all enemies for $13812o2 additional Fire damage over $13812d to all within $13812a1 yards. Trap will exist for $13813d. Only one trap can be active at a time.
Explosive TrapExplosive Trap
Rank 1
34Marksmanship275100200300Place a fire trap that explodes when an enemy approaches causing ${$RAP*0.1+$13812m1} to ${$RAP*0.1+$13812M1} Fire damage and burning all enemies for $13812o2 additional Fire damage over $13812d to all within $13812a1 yards. Trap will exist for $13813d. Only one trap can be active at a time.
DisengageDisengage
Rank 2
34Marksmanship100100200300Attempts to disengage from the target, reducing threat. More effective than Disengage (Rank 1). Character exits combat mode.
Viper StingViper Sting
Rank 1
36Marksmanship135100200300Stings the target, draining 616 mana over 8 sec. Only one Sting per Hunter can be active on any one target.
Mend PetMend Pet
Rank 4
36Marksmanship225100200300Heals your pet for $o1 health over $d.
Arcane ShotArcane Shot
Rank 5
36Marksmanship105100200300An instant shot that causes ${$RAP*0.15+$m1} Arcane damage.
Immolation TrapImmolation Trap
Rank 3
36Marksmanship0100200300Place a fire trap that will burn the first enemy to approach for ${$RAP*0.1+$14299m1*5} Fire damage over $14299d. Trap will exist for $14303d. Only one trap can be active at a time.
Immolation TrapImmolation Trap
Rank 3
36Marksmanship135100200300Place a fire trap that will burn the first enemy to approach for ${$RAP*0.1+$14299m1*5} Fire damage over $14299d. Trap will exist for $d. Only one trap can be active at a time.
Aimed ShotAimed Shot
Rank 3
36Marksmanship160100200300An aimed shot that increases ranged damage by $s1 and reduces healing done to that target by $s2__ Lasts $d.
Horde FlagHorde Flag
Rank 2
38Marksmanship60100200300Horde controlled vehicle.
Aspect of the HawkAspect of the Hawk
Rank 4
38Marksmanship70100200300The hunter takes on the aspects of a hawk increasing ranged attack power by $s1. Only one Aspect can be active at a time.
VolleyVolley
Rank 1
40Marksmanship350100200300Continuously fires a volley of ammo at the target area, causing 50 Arcane damage to enemy targets within 8 yards every second for 6 sec.
Aspect of the PackAspect of the Pack
40Marksmanship100100200300The hunter and raid members within $a1 yards take on the aspects of a pack of cheetahs increasing movement speed by $s1__ If you are struck under the effect of this aspect you will be dazed for $15571d. Only one Aspect can be active at a time.
Raptor StrikeRaptor Strike
Rank 6
40Marksmanship70100200300A strong attack that increases melee damage by $s1.
Freezing TrapFreezing Trap
Rank 2
40Marksmanship75100200300Place a frost trap that freezes the first enemy that approaches preventing all action for up to $14308d. Any damage caused will break the ice. Trap will exist for $d. Only one trap can be active at a time.
Hunter\'s MarkHunter's Mark
Rank 3
40Marksmanship45100200300Places the Hunter's Mark on the target increasing the ranged attack power of all attackers against that target by $s2. In addition the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for $d.
Distracting ShotDistracting Shot
Rank 4
40Marksmanship70100200300Distract the target, causing threat. More effective than Distracting Shot (Rank 3).
Track GiantsTrack Giants
40Marksmanship0100200300Shows the location of all nearby giants on the minimap. Only one form of tracking can be active at a time.
Wyvern StingWyvern Sting
Rank 1
40Marksmanship0100200300A stinging shot that puts the target to sleep for $19386d. Any damage will cancel the effect. When the target wakes up the Sting causes $24131o1 Nature damage over $24131d. Only one Sting per Hunter can be active on the target at a time.
Bestial WrathBestial Wrath
40Marksmanship0100200300Charm Fear Polymorph.
Bestial WrathBestial Wrath
40Marksmanship0100200300Incapacitate Freeze Horror.
Bestial WrathBestial Wrath
40Marksmanship0100200300Root Sleep Snare.
VolleyVolley
Rank 1
40Marksmanship100200300Continuously fires a volley of ammo at the target area causing $42243s1 Arcane damage to enemy targets within $a1 yards every second for $1510d.
Serpent StingSerpent Sting
Rank 6
42Marksmanship150100200300Stings the target causing ${$RAP*0.2+$m1*5} Nature damage over $d. Only one Sting per Hunter can be active on any one target.
Multi-ShotMulti-Shot
Rank 3
42Marksmanship175100200300Fires several missiles hitting $x1 targets for an additional $s1 damage.
CounterattackCounterattack
Rank 2
42Marksmanship65100200300A strike that becomes active after parrying an opponent's attack. This attack deals ${$AP*0.2+$m1} damage and immobilizes the target for $d. Counterattack cannot be blocked dodged or parried.
Mend PetMend Pet
Rank 5
44Marksmanship300100200300Heals your pet for $o1 health over $d.
Mongoose BiteMongoose Bite
Rank 3
44Marksmanship50100200300Attack the enemy for ${$AP*0.2+$m1} damage.
Arcane ShotArcane Shot
Rank 6
44Marksmanship135100200300An instant shot that causes ${$RAP*0.15+$m2} Arcane damage.
Explosive Trap EffectExplosive Trap Effect
Rank 2
44Marksmanship0100200300Place a fire trap that explodes when an enemy approaches causing ${$RAP*0.1+$14314m1} to ${$RAP*0.1+$14314M1} Fire damage and burning all enemies for $14314o2 additional Fire damage over $14314d to all within $14314a1 yards. Trap will exist for $14316d. Only one trap can be active at a time.
Explosive TrapExplosive Trap
Rank 2
44Marksmanship395100200300Place a fire trap that explodes when an enemy approaches causing ${$RAP*0.1+$14314m1} to ${$RAP*0.1+$14314M1} Fire damage and burning all enemies for $14314o2 additional Fire damage over $14314d to all within $14314a1 yards. Trap will exist for $d. Only one trap can be active at a time.
Aimed ShotAimed Shot
Rank 4
44Marksmanship210100200300An aimed shot that increases ranged damage by $s1 and reduces healing done to that target by $s2__ Lasts $d.
Viper StingViper Sting
Rank 2
46Marksmanship175100200300Stings the target, draining 848 mana over 8 sec. Only one Sting per Hunter can be active on any one target.
Immolation TrapImmolation Trap
Rank 4
46Marksmanship0100200300Place a fire trap that will burn the first enemy to approach for ${$RAP*0.1+$14300m1*5} Fire damage over $14300d. Trap will exist for $14304d. Only one trap can be active at a time.
Immolation TrapImmolation Trap
Rank 4
46Marksmanship190100200300Place a fire trap that will burn the first enemy to approach for ${$RAP*0.1+$14300m1*5} Fire damage over $14300d. Trap will exist for $d. Only one trap can be active at a time.
Scare BeastScare Beast
Rank 3
46Marksmanship75100200300Scares a beast causing it to run in fear for up to $d. Damage caused may interrupt the effect. Only one beast can be feared at a time.
Aspect of the WildAspect of the Wild
Rank 1
46Marksmanship90100200300The hunter group and raid members within $a1 yards take on the aspect of the wild increasing Nature resistance by $s1. Only one Aspect can be active at a time.
Raptor StrikeRaptor Strike
Rank 7
48Marksmanship85100200300A strong attack that increases melee damage by $s1.
DisengageDisengage
Rank 3
48Marksmanship150100200300Attempts to disengage from the target, reducing threat. More effective than Disengage (Rank 2). Character exits combat mode.
Aspect of the HawkAspect of the Hawk
Rank 5
48Marksmanship90100200300The hunter takes on the aspects of a hawk increasing ranged attack power by $s1. Only one Aspect can be active at a time.
Serpent StingSerpent Sting
Rank 7
50Marksmanship190100200300Stings the target causing ${$RAP*0.2+$m1*5} Nature damage over $d. Only one Sting per Hunter can be active on any one target.
VolleyVolley
Rank 2
50Marksmanship420100200300Continuously fires a volley of ammo at the target area causing $42244s1 Arcane damage to enemy targets within $a1 yards every second for $d.
Distracting ShotDistracting Shot
Rank 5
50Marksmanship90100200300Distract the target, causing threat. More effective than Distracting Shot (Rank 4).
Track DragonkinTrack Dragonkin
50Marksmanship0100200300Shows the location of all nearby dragonkin on the minimap. Only one form of tracking can be active at a time.
Trueshot AuraTrueshot Aura
Rank 2
50Marksmanship425100200300Increases the attack power of party members within 45 yards by 75. Lasts 30 min.
Wyvern StingWyvern Sting
Rank 2
50Marksmanship155100200300A stinging shot that puts the target to sleep for $d. Any damage will cancel the effect. When the target wakes up the Sting causes $24134o1 Nature damage over $24134d. Only one Sting per Hunter can be active on the target at a time.
Wyvern StingWyvern Sting
Rank 2
50Marksmanship0100200300A stinging shot that puts the target to sleep for $24132d. Any damage will cancel the effect. When the target wakes up the Sting causes $24134o1 Nature damage over $24134d. Only one Sting per Hunter can be active on the target at a time.
The Beast WithinThe Beast Within
50Marksmanship0100200300When your pet is under the effects of Bestial Wrath you also go into a rage causing $34471s2__additional damage and reducing mana costs of all spells by $34471s1__for $34471d. While enraged you do not feel pity or remorse or fear and you cannot be stopped unless killed.
VolleyVolley
Rank 2
50Marksmanship100200300Continuously fires a volley of ammo at the target area causing $42244s1 Arcane damage to enemy targets within $a1 yards every second for $1510d.
Steady ShotSteady Shot
Rank 1
50Marksmanship100200300A steady shot that causes unmodified weapon damage plus ammo plus ${$RAP*0.1+$m1}. Causes an additional $s2 against Dazed targets.
Mend PetMend Pet
Rank 6
52Marksmanship385100200300Heals your pet for $o1 health over $d.
Arcane ShotArcane Shot
Rank 7
52Marksmanship160100200300An instant shot that causes ${$RAP*0.15+$m2} Arcane damage.
Aimed ShotAimed Shot
Rank 5
52Marksmanship260100200300An aimed shot that increases ranged damage by $s1 and reduces healing done to that target by $s2__ Lasts $d.
Multi-ShotMulti-Shot
Rank 4
54Marksmanship210100200300Fires several missiles hitting $x1 targets for an additional $s1 damage.
Explosive Trap EffectExplosive Trap Effect
Rank 3
54Marksmanship0100200300Place a fire trap that explodes when an enemy approaches causing ${$RAP*0.1+$14315m1} to ${$RAP*0.1+$14315M1} Fire damage and burning all enemies for $14315o2 additional Fire damage over $14315d to all within $14315a1 yards. Trap will exist for $14317d. Only one trap can be active at a time.
Explosive TrapExplosive Trap
Rank 3
54Marksmanship520100200300Place a fire trap that explodes when an enemy approaches causing ${$RAP*0.1+$14315m1} to ${$RAP*0.1+$14315M1} Fire damage and burning all enemies for $14315o2 additional Fire damage over $14315d to all within $14315a1 yards. Trap will exist for $d. Only one trap can be active at a time.
CounterattackCounterattack
Rank 3
54Marksmanship85100200300A strike that becomes active after parrying an opponent's attack. This attack deals ${$AP*0.2+$m1} damage and immobilizes the target for $d. Counterattack cannot be blocked dodged or parried.
Raptor StrikeRaptor Strike
Rank 8
56Marksmanship100100200300A strong attack that increases melee damage by $s1.
Viper StingViper Sting
Rank 3
56Marksmanship215100200300Stings the target, draining 1108 mana over 8 sec. Only one Sting per Hunter can be active on any one target.
Immolation TrapImmolation Trap
Rank 5
56Marksmanship0100200300Place a fire trap that will burn the first enemy to approach for ${$RAP*0.1+$14301m1*5} Fire damage over $14301d. Trap will exist for $14305d. Only one trap can be active at a time.
Immolation TrapImmolation Trap
Rank 5
56Marksmanship245100200300Place a fire trap that will burn the first enemy to approach for ${$RAP*0.1+$14301m1*5} Fire damage over $14301d. Trap will exist for $d. Only one trap can be active at a time.
Aspect of the WildAspect of the Wild
Rank 2
56Marksmanship115100200300The hunter group and raid members within $a1 yards take on the aspect of the wild increasing Nature resistance by $s1. Only one Aspect can be active at a time.
Black ArrowBlack Arrow
Rank 2
57Marksmanship100200300Fires a Black Arrow at the target increasing all damage done by you to the target by $s2__and dealing ${$RAP*0.1+$m1*5} Shadow damage over $d. Black Arrow shares a cooldown with Trap spells.
Serpent StingSerpent Sting
Rank 8
58Marksmanship230100200300Stings the target causing ${$RAP*0.2+$m1*5} Nature damage over $d. Only one Sting per Hunter can be active on any one target.
Mongoose BiteMongoose Bite
Rank 4
58Marksmanship65100200300Attack the enemy for ${$AP*0.2+$m1} damage.
VolleyVolley
Rank 3
58Marksmanship490100200300Continuously fires a volley of ammo at the target area causing $42245s1 Arcane damage to enemy targets within $a1 yards every second for $d.
Aspect of the HawkAspect of the Hawk
Rank 6
58Marksmanship110100200300The hunter takes on the aspects of a hawk increasing ranged attack power by $s1. Only one Aspect can be active at a time.
Hunter\'s MarkHunter's Mark
Rank 4
58Marksmanship60100200300Places the Hunter's Mark on the target increasing the ranged attack power of all attackers against that target by $s2. In addition the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for $d.
VolleyVolley
Rank 3
58Marksmanship100200300Continuously fires a volley of ammo at the target area causing $42245s1 Arcane damage to enemy targets within $a1 yards every second for $1510d.
Mend PetMend Pet
Rank 7
60Marksmanship480100200300Heals your pet for $o1 health over $d.
Alliance FlagAlliance Flag
Rank 3
60Marksmanship80100200300Bears the insignia of the Alliance.
Arcane ShotArcane Shot
Rank 8
60Marksmanship190100200300An instant shot that causes ${$RAP*0.15+$m2} Arcane damage.
Black ArrowBlack Arrow
Rank 2
60Marksmanship0100200300Fires a Black Arrow into the target, slowing the target's movement speed by 70%, causing 150 Shadow damage and draining 150 mana over 30 sec.
Freezing TrapFreezing Trap
Rank 3
60Marksmanship100100200300Place a frost trap that freezes the first enemy that approaches preventing all action for up to $14309d. Any damage caused will break the ice. Trap will exist for $d. Only one trap can be active at a time.
Distracting ShotDistracting Shot
Rank 6
60Marksmanship110100200300Distract the target, causing threat. More effective than Distracting Shot (Rank 5).
Tranquilizing ShotTranquilizing Shot
60Marksmanship0100200300Attempts to remove $s1 Enrage and $s2 Magic effect from an enemy target.
Aimed ShotAimed Shot
Rank 6
60Marksmanship310100200300An aimed shot that increases ranged damage by $s1 and reduces healing done to that target by $s2__ Lasts $d.
Trueshot AuraTrueshot Aura
Rank 3
60Marksmanship525100200300Increases the attack power of party members within 45 yards by 100. Lasts 30 min.
Wyvern StingWyvern Sting
Rank 3
60Marksmanship205100200300A stinging shot that puts the target to sleep for $d. Any damage will cancel the effect. When the target wakes up the Sting causes $24135o1 Nature damage over $24135d. Only one Sting per Hunter can be active on the target at a time.
Wyvern StingWyvern Sting
Rank 3
60Marksmanship0100200300A stinging shot that puts the target to sleep for $24133d. Any damage will cancel the effect. When the target wakes up the Sting causes $24135o1 Nature damage over $24135d. Only one Sting per Hunter can be active on the target at a time.
Improved Mend PetImproved Mend Pet
Rank 1
60Marksmanship0100200300Reduces the mana cost of your Mend Pet spell and gives the Mend Pet spell a chance of cleansing $24406s1 Curse Disease Magic or Poison effect from the pet each tick.
Multi-ShotMulti-Shot
Rank 5
60Marksmanship230100200300Fires several missiles, hitting 3 targets for an additional 150 damage.
Serpent StingSerpent Sting
Rank 9
60Marksmanship250100200300Stings the target, causing 555 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Aspect of the HawkAspect of the Hawk
Rank 7
60Marksmanship120100200300The hunter takes on the aspects of a hawk, increasing ranged attack power by 120. Only one Aspect can be active at a time.
Freezing ArrowFreezing Arrow
Rank 1
60Marksmanship100200300Fire a freezing arrow that places a Freezing Trap at the target location freezing the first enemy that approaches preventing all action for up to $14309d. Any damage caused will break the ice. Trap will exist for $60202d. Only one trap can be active at a time.
Freezing Arrow EffectFreezing Arrow Effect
Rank 1
60Marksmanship100200300Fire a freezing arrow that places a Freezing Trap at the target location freezing the first enemy that approaches preventing all action for up to $14309d. Any damage caused will break the ice. Trap will exist for $60202d. Only one trap can be active at a time.
Explosive TrapExplosive Trap
Rank 4
61Marksmanship650100200300Place a fire trap that explodes when an enemy approaches causing ${$RAP*0.1+$27026m1} to ${$RAP*0.1+$27026M1} Fire damage and burning all enemies for $27026o2 additional Fire damage over $27026d to all within $27026a1 yards. Trap will exist for $d. Only one trap can be active at a time.
Explosive Trap EffectExplosive Trap Effect
Rank 4
61Marksmanship0100200300Place a fire trap that explodes when an enemy approaches causing ${$RAP*0.1+$27026m1} to ${$RAP*0.1+$27026M1} Fire damage and burning all enemies for $27026o2 additional Fire damage over $27026d to all within $27026a1 yards. Trap will exist for $27025d. Only one trap can be active at a time.
DisengageDisengage
Rank 4
62Marksmanship205100200300Attempts to disengage from the target, reducing threat. More effective than Disengage (Rank 3). Character exits combat mode.
Steady ShotSteady Shot
Rank 2
62Marksmanship110100200300A steady shot that causes unmodified weapon damage plus ammo plus ${$RAP*0.1+$m1}. Causes an additional $s2 against Dazed targets.
Raptor StrikeRaptor Strike
Rank 9
63Marksmanship120100200300A strong attack that increases melee damage by $s1.
Black ArrowBlack Arrow
Rank 3
63Marksmanship100200300Fires a Black Arrow at the target increasing all damage done by you to the target by $s2__and dealing ${$RAP*0.1+$m1*5} Shadow damage over $d. Black Arrow shares a cooldown with Trap spells.
Immolation TrapImmolation Trap
Rank 6
65Marksmanship305100200300Place a fire trap that will burn the first enemy to approach for ${$RAP*0.1+$27024m1*5} Fire damage over $27024d. Trap will exist for $d. Only one trap can be active at a time.
Immolation TrapImmolation Trap
Rank 6
65Marksmanship0100200300Place a fire trap that will burn the first enemy to approach for ${$RAP*0.1+$27024m1*5} Fire damage over $27024d. Trap will exist for $27023d. Only one trap can be active at a time.
Viper StingViper Sting
Rank 4
66Marksmanship270100200300Stings the target, draining 1368 mana over 8 sec. Only one Sting per Hunter can be active on any one target.
CounterattackCounterattack
Rank 4
66Marksmanship110100200300A strike that becomes active after parrying an opponent's attack. This attack deals ${$AP*0.2+$m1} damage and immobilizes the target for $d. Counterattack cannot be blocked dodged or parried.
Kill CommandKill Command
Rank 1
66Marksmanship75100200300Give the command to kill increasing your pet's damage done from special attacks by ${$34027M1*3}__ Each special attack done by the pet reduces the damage bonus by $34027s1__
Serpent StingSerpent Sting
Rank 10
67Marksmanship275100200300Stings the target causing ${$RAP*0.2+$m1*5} Nature damage over $d. Only one Sting per Hunter can be active on any one target.
Multi-ShotMulti-Shot
Rank 6
67Marksmanship275100200300Fires several missiles hitting $x1 targets for an additional $s1 damage.
VolleyVolley
Rank 4
67Marksmanship585100200300Continuously fires a volley of ammo at the target area causing $42234s1 Arcane damage to enemy targets within $a1 yards every second for $d.
VolleyVolley
Rank 4
67Marksmanship100200300Continuously fires a volley of ammo at the target area causing $42234s1 Arcane damage to enemy targets within $a1 yards every second for $1510d.
Aspect of the HawkAspect of the Hawk
Rank 8
68Marksmanship140100200300The hunter takes on the aspects of a hawk increasing ranged attack power by $s1. Only one Aspect can be active at a time.
Aspect of the WildAspect of the Wild
Rank 3
68Marksmanship150100200300The hunter group and raid members within $a1 yards take on the aspect of the wild increasing Nature resistance by $s1. Only one Aspect can be active at a time.
Mend PetMend Pet
Rank 8
68Marksmanship620100200300Heals your pet for $o1 health over $d.
Snake TrapSnake Trap
68Marksmanship305100200300Place a trap that will release several venomous snakes to attack the first enemy to approach. The snakes will die after $57879d. Trap will exist for $d. Only one trap can be active at a time.
Arcane ShotArcane Shot
Rank 9
69Marksmanship230100200300An instant shot that causes ${$RAP*0.15+$m2} Arcane damage.
Distracting ShotDistracting Shot
Rank 7
69Marksmanship140100200300Distract the target, causing threat. More effective than Distracting Shot (Rank 6).
Black ArrowBlack Arrow
Rank 4
69Marksmanship100200300Fires a Black Arrow at the target increasing all damage done by you to the target by $s2__and dealing ${$RAP*0.1+$m1*5} Shadow damage over $d. Black Arrow shares a cooldown with Trap spells.
Aimed ShotAimed Shot
Rank 7
70Marksmanship370100200300An aimed shot that increases ranged damage by $s1 and reduces healing done to that target by $s2__ Lasts $d.
Trueshot AuraTrueshot Aura
Rank 4
70Marksmanship620100200300Increases the attack power of party members within 45 yards by 125. Lasts 30 min.
Wyvern StingWyvern Sting
Rank 4
70Marksmanship255100200300A stinging shot that puts the target to sleep for $d. Any damage will cancel the effect. When the target wakes up the Sting causes $27069o1 Nature damage over $27069d. Only one Sting per Hunter can be active on the target at a time.
Wyvern StingWyvern Sting
Rank 4
70Marksmanship0100200300A stinging shot that puts the target to sleep for $27068d. Any damage will cancel the effect. When the target wakes up the Sting causes $27069o1 Nature damage over $27069d. Only one Sting per Hunter can be active on the target at a time.
MisdirectionMisdirection
70Marksmanship0100200300Threat caused by your next $34477n attacks is redirected to the target raid member. Caster and target can only be affected by one Misdirection spell at a time. Effect lasts $34477d.
Mongoose BiteMongoose Bite
Rank 5
70Marksmanship80100200300Attack the enemy for ${$AP*0.2+$m1} damage.
Explosive ShotExplosive Shot
Rank 2
70Marksmanship100200300You fire an explosive charge into the enemy target dealing ${$RAP*0.14+$m1}-${$RAP*0.14+$M1} Fire damage. The charge will blast the target every second for an additional $d.
Raptor StrikeRaptor Strike
Rank 10
71Marksmanship100200300A strong attack that increases melee damage by $s1.
Steady ShotSteady Shot
Rank 3
71Marksmanship100200300A steady shot that causes unmodified weapon damage plus ammo plus ${$RAP*0.1+$m1}. Causes an additional $s2 against Dazed targets.
Explosive TrapExplosive Trap
Rank 5
71Marksmanship100200300Place a fire trap that explodes when an enemy approaches causing ${$RAP*0.1+$49064m1} to ${$RAP*0.1+$49064M1} Fire damage and burning all enemies for $49064o2 additional Fire damage over $49064d to all within $49064a1 yards. Trap will exist for $d. Only one trap can be active at a time.
Kill ShotKill Shot
Rank 1
71Marksmanship100200300You attempt to finish the wounded target off firing a long range attack dealing $s2__weapon damage plus ${$RAP*0.40+$m1*2}. Kill Shot can only be used on enemies that have 20__or less health.
CounterattackCounterattack
Rank 5
72Marksmanship100200300A strike that becomes active after parrying an opponent's attack. This attack deals ${$AP*0.2+$m1} damage and immobilizes the target for $d. Counterattack cannot be blocked dodged or parried.
Immolation TrapImmolation Trap
Rank 7
72Marksmanship100200300Place a fire trap that will burn the first enemy to approach for ${$RAP*0.1+$49053m1*5} Fire damage over $49053d. Trap will exist for $d. Only one trap can be active at a time.
Serpent StingSerpent Sting
Rank 11
73Marksmanship100200300Stings the target causing ${$RAP*0.2+$m1*5} Nature damage over $d. Only one Sting per Hunter can be active on any one target.
Arcane ShotArcane Shot
Rank 10
73Marksmanship100200300An instant shot that causes ${$RAP*0.15+$m2} Arcane damage.
Mend PetMend Pet
Rank 9
74Marksmanship100200300Heals your pet for $o1 health over $d.
Multi-ShotMulti-Shot
Rank 7
74Marksmanship100200300Fires several missiles hitting $x1 targets for an additional $s1 damage.
VolleyVolley
Rank 5
74Marksmanship100200300Continuously fires a volley of ammo at the target area causing $58432s1 Arcane damage to enemy targets within $a1 yards every second for $d.
VolleyVolley
Rank 5
74Marksmanship100200300Continuously fires a volley of ammo at the target area causing $58432s1 Arcane damage to enemy targets within $a1 yards every second for $1510d.
Aspect of the DragonhawkAspect of the Dragonhawk
Rank 1
74Marksmanship100200300The hunter takes on the aspects of a dragonhawk increasing ranged attack power by $s1 and chance to dodge by $61848s1__ Only one Aspect can be active at a time.
Wyvern StingWyvern Sting
Rank 5
75Marksmanship100200300A stinging shot that puts the target to sleep for $49011d. Any damage will cancel the effect. When the target wakes up the Sting causes $49009o1 Nature damage over $49009d. Only one Sting per Hunter can be active on the target at a time.
Wyvern StingWyvern Sting
Rank 5
75Marksmanship100200300A stinging shot that puts the target to sleep for $d. Any damage will cancel the effect. When the target wakes up the Sting causes $49009o1 Nature damage over $49009d. Only one Sting per Hunter can be active on the target at a time.
Aimed ShotAimed Shot
Rank 8
75Marksmanship100200300An aimed shot that increases ranged damage by $s1 and reduces healing done to that target by $s2__ Lasts $d.
Master\'s CallMaster's Call
75Marksmanship100200300Your pet attempts to remove all root and movement impairing effects from itself and its target and causes your pet and its target to be immune to all such effects for $54216d.
Explosive ShotExplosive Shot
Rank 3
75Marksmanship100200300You fire an explosive charge into the enemy target dealing ${$RAP*0.14+$m1}-${$RAP*0.14+$M1} Fire damage. The charge will blast the target every second for an additional $d.
Kill ShotKill Shot
Rank 2
75Marksmanship100200300You attempt to finish the wounded target off firing a long range attack dealing $s2__weapon damage plus ${$RAP*0.40+$m1*2}. Kill Shot can only be used on enemies that have 20__or less health.
Black ArrowBlack Arrow
Rank 5
75Marksmanship100200300Fires a Black Arrow at the target increasing all damage done by you to the target by $s2__and dealing ${$RAP*0.1+$m1*5} Shadow damage over $d. Black Arrow shares a cooldown with Trap spells.
Aspect of the WildAspect of the Wild
Rank 4
76Marksmanship100200300The hunter group and raid members within $a1 yards take on the aspect of the wild increasing Nature resistance by $s1. Only one Aspect can be active at a time.
Hunter\'s MarkHunter's Mark
Rank 5
76Marksmanship100200300Places the Hunter's Mark on the target increasing the ranged attack power of all attackers against that target by $s2. In addition the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for $d.
Raptor StrikeRaptor Strike
Rank 11
77Marksmanship100200300A strong attack that increases melee damage by $s1.
Steady ShotSteady Shot
Rank 4
77Marksmanship100200300A steady shot that causes unmodified weapon damage plus ammo plus ${$RAP*0.1+$m1}. Causes an additional $s2 against Dazed targets.
Explosive TrapExplosive Trap
Rank 6
77Marksmanship100200300Place a fire trap that explodes when an enemy approaches causing ${$RAP*0.1+$49065m1} to ${$RAP*0.1+$49065M1} Fire damage and burning all enemies for $49065o2 additional Fire damage over $49065d to all within $49065a1 yards. Trap will exist for $d. Only one trap can be active at a time.
CounterattackCounterattack
Rank 6
78Marksmanship100200300A strike that becomes active after parrying an opponent's attack. This attack deals ${$AP*0.2+$m1} damage and immobilizes the target for $d. Counterattack cannot be blocked dodged or parried.
Immolation TrapImmolation Trap
Rank 8
78Marksmanship100200300Place a fire trap that will burn the first enemy to approach for ${$RAP*0.1+$49054m1*5} Fire damage over $49054d. Trap will exist for $d. Only one trap can be active at a time.
Serpent StingSerpent Sting
Rank 12
79Marksmanship100200300Stings the target causing ${$RAP*0.2+$m1*5} Nature damage over $d. Only one Sting per Hunter can be active on any one target.
Arcane ShotArcane Shot
Rank 11
79Marksmanship100200300An instant shot that causes ${$RAP*0.15+$m2} Arcane damage.
Mend PetMend Pet
Rank 10
80Marksmanship100200300Heals your pet for $o1 health over $d.
Wyvern StingWyvern Sting
Rank 6
80Marksmanship100200300A stinging shot that puts the target to sleep for $49012d. Any damage will cancel the effect. When the target wakes up the Sting causes $49010o1 Nature damage over $49010d. Only one Sting per Hunter can be active on the target at a time.
Wyvern StingWyvern Sting
Rank 6
80Marksmanship100200300A stinging shot that puts the target to sleep for $d. Any damage will cancel the effect. When the target wakes up the Sting causes $49010o1 Nature damage over $49010d. Only one Sting per Hunter can be active on the target at a time.
Multi-ShotMulti-Shot
Rank 8
80Marksmanship100200300Fires several missiles hitting $x1 targets for an additional $s1 damage.
Aimed ShotAimed Shot
Rank 9
80Marksmanship100200300An aimed shot that increases ranged damage by $s1 and reduces healing done to that target by $s2__ Lasts $d.
Mongoose BiteMongoose Bite
Rank 6
80Marksmanship100200300Attack the enemy for ${$AP*0.2+$m1} damage.
VolleyVolley
Rank 6
80Marksmanship100200300Continuously fires a volley of ammo at the target area causing $58433s1 Arcane damage to enemy targets within $a1 yards every second for $1510d.
VolleyVolley
Rank 6
80Marksmanship100200300Continuously fires a volley of ammo at the target area causing $58433s1 Arcane damage to enemy targets within $a1 yards every second for $d.
Explosive ShotExplosive Shot
Rank 4
80Marksmanship100200300You fire an explosive charge into the enemy target dealing ${$RAP*0.14+$m1}-${$RAP*0.14+$M1} Fire damage. The charge will blast the target every second for an additional $d.
Freezing ArrowFreezing Arrow
Rank 1
80Marksmanship100200300Fire a freezing arrow that places a Freezing Trap at the target location freezing the first enemy that approaches preventing all action for up to $14309d. Any damage caused will break the ice. Trap will exist for $60202d. Only one trap can be active at a time.
Kill ShotKill Shot
Rank 3
80Marksmanship100200300You attempt to finish the wounded target off firing a long range attack dealing $s2__weapon damage plus ${$RAP*0.40+$m1*2}. Kill Shot can only be used on enemies that have 20__or less health.
Aspect of the DragonhawkAspect of the Dragonhawk
Rank 2
80Marksmanship100200300The hunter takes on the aspects of a dragonhawk increasing ranged attack power by $s1 and chance to dodge by $61848s1__ Only one Aspect can be active at a time.
Call Stabled PetCall Stabled Pet
80Marksmanship100200300Choose one of your stabled pets to replace your current pet. The selected pet busts out of its stable to join you no matter where you are. Cannot be used in combat.
Black ArrowBlack Arrow
Rank 6
80Marksmanship100200300Fires a Black Arrow at the target increasing all damage done by you to the target by $s2__and dealing ${$RAP*0.1+$m1*5} Shadow damage over $d. Black Arrow shares a cooldown with Trap spells.