| Icon | Name | Level | Category | Mana | Cast Time | Cooldown | Range | Description |
 | Auto Shot
| 1 | Marksmanship | 0 | 100 | 200 | 300 | Automatically shoots the target until cancelled. |
 | Track Beasts
| 1 | Marksmanship | 0 | 100 | 200 | 300 | Shows the location of all nearby beasts on the minimap. Only one form of tracking can be active at a time. |
 | Raptor Strike Rank 1 | 1 | Marksmanship | 15 | 100 | 200 | 300 | A strong attack that increases melee damage by 5. |
 | Wild Quiver Auto Shot
| 1 | Marksmanship | | 100 | 200 | 300 | You have a chance to shoot an additional shot when doing damage with your auto shot dealing $53254s1__weapon nature damage. Wild Quiver consumes no ammo. |
 | Serpent Sting Rank 1 | 4 | Marksmanship | 15 | 100 | 200 | 300 | Stings the target, causing 20 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. |
 | Aspect of the Monkey
| 4 | Marksmanship | 20 | 100 | 200 | 300 | The hunter takes on the aspects of a monkey increasing chance to dodge by $s1__ Only one Aspect can be active at a time. |
 | Hunter's Mark Rank 1 | 6 | Marksmanship | 15 | 100 | 200 | 300 | Places the Hunter's Mark on the target, increasing the ranged attack power of all attackers against that target by 20. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min. |
 | Arcane Shot Rank 1 | 6 | Marksmanship | 25 | 100 | 200 | 300 | An instant shot that causes 23 Arcane damage. |
 | Concussive Shot
| 8 | Marksmanship | 0 | 100 | 200 | 300 | Dazes the target slowing movement speed by $s1__for $d. |
 | Raptor Strike Rank 2 | 8 | Marksmanship | 25 | 100 | 200 | 300 | A strong attack that increases melee damage by $s1. |
 | Call Pet
| 10 | Marksmanship | 0 | 100 | 200 | 300 | Summons your pet to you. |
 | Revive Pet
| 10 | Marksmanship | 0 | 100 | 200 | 300 | Revive your pet, returning it to life with 15% of its health. |
 | Tame Beast
| 10 | Marksmanship | 0 | 100 | 200 | 300 | Begins taming a beast to be your companion. Your armor is reduced by 100% while you focus on taming the beast for 20 sec. If you lose the beast's attention for any reason, the taming process will fail. Once tamed, the beast will be very unhappy and disloyal. Try feeding the pet immediately to make it happy. |
 | Dismiss Pet
| 10 | Marksmanship | 0 | 100 | 200 | 300 | Dismiss your pet. Dismissing your pet will reduce its happiness by 50. |
 | Feed Pet
| 10 | Marksmanship | 0 | 100 | 200 | 300 | Feed your pet the selected item. Feeding your pet increases happiness. Using food close to the pet's level will have a better result. |
 | Aspect of the Hawk Rank 1 | 10 | Marksmanship | 20 | 100 | 200 | 300 | The hunter takes on the aspects of a hawk increasing ranged attack power by $s1. Only one Aspect can be active at a time. |
 | Tame Beast
| 10 | Marksmanship | 0 | 100 | 200 | 300 | Begins taming a beast to be your companion. Your armor is reduced by $1515s3__while you focus on taming the beast for 20 sec. If you lose the beast's attention for any reason the taming process will fail. Once tamed the beast will be very unhappy and disloyal. Try feeding the pet immediately to make it happy. |
 | Serpent Sting Rank 2 | 10 | Marksmanship | 30 | 100 | 200 | 300 | Stings the target causing ${$RAP*0.2+$m1*5} Nature damage over $d. Only one Sting per Hunter can be active on any one target. |
 | Track Humanoids
| 10 | Marksmanship | 0 | 100 | 200 | 300 | Shows the location of all nearby humanoids on the minimap. Only one form of tracking can be active at a time. |
 | Mend Pet Rank 1 | 12 | Marksmanship | 50 | 100 | 200 | 300 | Heals your pet 20 health every second while you focus. Lasts 5 sec. |
 | Wing Clip Rank 1 | 12 | Marksmanship | 40 | 100 | 200 | 300 | Inflicts 5 damage and reduces the enemy target's movement speed by 50% for 10 sec. |
 | Arcane Shot Rank 2 | 12 | Marksmanship | 35 | 100 | 200 | 300 | An instant shot that causes ${$RAP*0.15+$m1} Arcane damage. |
 | Distracting Shot Rank 1 | 12 | Marksmanship | 20 | 100 | 200 | 300 | Distracts the target to attack you but has no effect if the target is already attacking you. Lasts $56559d. |
 | Eyes of the Beast
| 14 | Marksmanship | 20 | 100 | 200 | 300 | Take direct control of your pet and see through its eyes for 1 min. |
 | Scare Beast Rank 1 | 14 | Marksmanship | 35 | 100 | 200 | 300 | Scares a beast, causing it to run in fear for up to 10 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time. |
 | Eagle Eye
| 14 | Marksmanship | 25 | 100 | 200 | 300 | Zooms in the hunter's vision. Only usable outdoors. Lasts $d. |
 | Mongoose Bite Rank 1 | 16 | Marksmanship | 30 | 100 | 200 | 300 | Counterattack the enemy for damage. Can only be performed after you dodge. |
 | Immolation Trap Rank 1 | 16 | Marksmanship | 50 | 100 | 200 | 300 | Place a fire trap that will burn the first enemy to approach for ${$RAP*0.1+$13797m1*5} Fire damage over $13797d. Trap will exist for $d. Only one trap can be active at a time. |
 | Immolation Trap Rank 1 | 16 | Marksmanship | 0 | 100 | 200 | 300 | Place a fire trap that will burn the first enemy to approach for ${$RAP*0.1+$13797m1*5} Fire damage over $13797d. Trap will exist for $13795d. Only one trap can be active at a time. |
 | Raptor Strike Rank 3 | 16 | Marksmanship | 35 | 100 | 200 | 300 | A strong attack that increases melee damage by $s1. |
 | Multi-Shot Rank 1 | 18 | Marksmanship | 100 | 100 | 200 | 300 | Fires several missiles, hitting 3 targets. |
 | Serpent Sting Rank 3 | 18 | Marksmanship | 50 | 100 | 200 | 300 | Stings the target causing ${$RAP*0.2+$m1*5} Nature damage over $d. Only one Sting per Hunter can be active on any one target. |
 | Aspect of the Hawk Rank 2 | 18 | Marksmanship | 35 | 100 | 200 | 300 | The hunter takes on the aspects of a hawk increasing ranged attack power by $s1. Only one Aspect can be active at a time. |
 | Track Undead
| 18 | Marksmanship | 0 | 100 | 200 | 300 | Shows the location of all nearby undead on the minimap. Only one form of tracking can be active at a time. |
 | Disengage Rank 1 | 20 | Marksmanship | 50 | 100 | 200 | 300 | Attempts to disengage from the target, reducing threat. Character exits combat mode. |
 | Freezing Trap Rank 1 | 20 | Marksmanship | 50 | 100 | 200 | 300 | Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one trap can be active at a time. |
 | Mend Pet Rank 2 | 20 | Marksmanship | 90 | 100 | 200 | 300 | Heals your pet 38 health every second while you focus. Lasts 5 sec. |
 | Aspect of the Cheetah
| 20 | Marksmanship | 40 | 100 | 200 | 300 | The hunter takes on the aspects of a cheetah increasing movement speed by $s1__ If the hunter is struck $ghe:she; will be dazed for $15571d. Only one Aspect can be active at a time. |
 | Distracting Shot Rank 2 | 20 | Marksmanship | 30 | 100 | 200 | 300 | Distract the target, causing threat. More effective than Distracting Shot (Rank 1). |
 | Arcane Shot Rank 3 | 20 | Marksmanship | 50 | 100 | 200 | 300 | An instant shot that causes ${$RAP*0.15+$m1} Arcane damage. |
 | Aspect of the Viper
| 20 | Marksmanship | 40 | 100 | 200 | 300 | The hunter takes on the aspect of the viper causing ranged and melee attacks to regenerate mana but reducing your total damage done by $34074s2__ In addition you gain $s1__of maximum mana every $t sec. Mana gained is based on the speed of your ranged weapon. Requires a ranged weapon. Only one Aspect can be active at a time. |
 | Scorpid Sting
| 22 | Marksmanship | 0 | 100 | 200 | 300 | Stings the target, reducing chance to hit with melee and ranged attacks by 5% for 20 sec. Only one Sting per Hunter can be active on any one target. |
 | Hunter's Mark Rank 2 | 22 | Marksmanship | 30 | 100 | 200 | 300 | Places the Hunter's Mark on the target increasing the ranged attack power of all attackers against that target by $s2. In addition the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for $d. |
 | Beast Lore
| 24 | Marksmanship | 40 | 100 | 200 | 300 | Gather information about the target beast. The tooltip will display damage, health, armor, any special resistances, and diet. In addition, Beast Lore will reveal whether or not the creature is tameable and what abilities the tamed creature has. |
 | Raptor Strike Rank 4 | 24 | Marksmanship | 45 | 100 | 200 | 300 | A strong attack that increases melee damage by $s1. |
 | Track Hidden
| 24 | Marksmanship | 0 | 100 | 200 | 300 | Greatly increases stealth detection and shows hidden units within detection range on the minimap. Only one form of tracking can be active at a time. |
 | Rapid Fire
| 26 | Marksmanship | 100 | 100 | 200 | 300 | Increases ranged attack speed by 40% for 15 sec. |
 | Serpent Sting Rank 4 | 26 | Marksmanship | 80 | 100 | 200 | 300 | Stings the target causing ${$RAP*0.2+$m1*5} Nature damage over $d. Only one Sting per Hunter can be active on any one target. |
 | Immolation Trap Rank 2 | 26 | Marksmanship | 0 | 100 | 200 | 300 | Place a fire trap that will burn the first enemy to approach for ${$RAP*0.1+$14298m1*5} Fire damage over $14298d. Trap will exist for $14302d. Only one trap can be active at a time.. |
 | Immolation Trap Rank 2 | 26 | Marksmanship | 90 | 100 | 200 | 300 | Place a fire trap that will burn the first enemy to approach for ${$RAP*0.1+$14298m1*5} Fire damage over $14298d. Trap will exist for $d. Only one trap can be active at a time. |
 | Track Elementals
| 26 | Marksmanship | 0 | 100 | 200 | 300 | Shows the location of all nearby elementals on the minimap. Only one form of tracking can be active at a time. |
 | Mend Pet Rank 3 | 28 | Marksmanship | 155 | 100 | 200 | 300 | Heals your pet for $o1 health over $d. |
 | Frost Trap
| 28 | Marksmanship | 60 | 100 | 200 | 300 | Place a frost trap that creates an ice slick around itself for $13810d when the first enemy approaches it. All enemies within $13810a1 yards will be slowed by $13810s1__while in the area of effect. Trap will exist for $13809d. Only one trap can be active at a time. |
 | Arcane Shot Rank 4 | 28 | Marksmanship | 80 | 100 | 200 | 300 | An instant shot that causes ${$RAP*0.15+$m1} Arcane damage. |
 | Aspect of the Hawk Rank 3 | 28 | Marksmanship | 50 | 100 | 200 | 300 | The hunter takes on the aspects of a hawk increasing ranged attack power by $s1. Only one Aspect can be active at a time. |
 | Aimed Shot Rank 2 | 28 | Marksmanship | 115 | 100 | 200 | 300 | An aimed shot that increases ranged damage by $s1 and reduces healing done to that target by $s2__ Lasts $d. |
 | Feign Death
| 30 | Marksmanship | 80 | 100 | 200 | 300 | Feign death which may trick enemies into ignoring you. Lasts up to $d. |
 | Aspect of the Beast
| 30 | Marksmanship | 50 | 100 | 200 | 300 | The hunter takes on the aspects of a beast becoming untrackable and increasing melee attack power of the hunter and the hunter's pet by $s2__ Only one Aspect can be active at a time. |
 | Mongoose Bite Rank 2 | 30 | Marksmanship | 40 | 100 | 200 | 300 | Attack the enemy for ${$AP*0.2+$m1} damage. |
 | Multi-Shot Rank 2 | 30 | Marksmanship | 140 | 100 | 200 | 300 | Fires several missiles hitting $x1 targets for an additional $s1 damage. |
 | Scare Beast Rank 2 | 30 | Marksmanship | 50 | 100 | 200 | 300 | Scares a beast causing it to run in fear for up to $d. Damage caused may interrupt the effect. Only one beast can be feared at a time. |
 | Distracting Shot Rank 3 | 30 | Marksmanship | 50 | 100 | 200 | 300 | Distract the target, causing threat. More effective than Distracting Shot (Rank 2). |
 | Flare
| 32 | Marksmanship | 50 | 100 | 200 | 300 | Exposes all hidden and invisible enemies within 10 yards of the targeted area for 30 sec. |
 | Raptor Strike Rank 5 | 32 | Marksmanship | 55 | 100 | 200 | 300 | A strong attack that increases melee damage by $s1. |
 | Track Demons
| 32 | Marksmanship | 0 | 100 | 200 | 300 | Shows the location of all nearby demons on the minimap. Only one form of tracking can be active at a time. |
 | Serpent Sting Rank 5 | 34 | Marksmanship | 115 | 100 | 200 | 300 | Stings the target causing ${$RAP*0.2+$m1*5} Nature damage over $d. Only one Sting per Hunter can be active on any one target. |
 | Explosive Trap Effect Rank 1 | 34 | Marksmanship | 0 | 100 | 200 | 300 | Place a fire trap that explodes when an enemy approaches causing ${$RAP*0.1+$13812m1} to ${$RAP*0.1+$13812M1} Fire damage and burning all enemies for $13812o2 additional Fire damage over $13812d to all within $13812a1 yards. Trap will exist for $13813d. Only one trap can be active at a time. |
 | Explosive Trap Rank 1 | 34 | Marksmanship | 275 | 100 | 200 | 300 | Place a fire trap that explodes when an enemy approaches causing ${$RAP*0.1+$13812m1} to ${$RAP*0.1+$13812M1} Fire damage and burning all enemies for $13812o2 additional Fire damage over $13812d to all within $13812a1 yards. Trap will exist for $13813d. Only one trap can be active at a time. |
 | Disengage Rank 2 | 34 | Marksmanship | 100 | 100 | 200 | 300 | Attempts to disengage from the target, reducing threat. More effective than Disengage (Rank 1). Character exits combat mode. |
 | Viper Sting Rank 1 | 36 | Marksmanship | 135 | 100 | 200 | 300 | Stings the target, draining 616 mana over 8 sec. Only one Sting per Hunter can be active on any one target. |
 | Mend Pet Rank 4 | 36 | Marksmanship | 225 | 100 | 200 | 300 | Heals your pet for $o1 health over $d. |
 | Arcane Shot Rank 5 | 36 | Marksmanship | 105 | 100 | 200 | 300 | An instant shot that causes ${$RAP*0.15+$m1} Arcane damage. |
 | Immolation Trap Rank 3 | 36 | Marksmanship | 0 | 100 | 200 | 300 | Place a fire trap that will burn the first enemy to approach for ${$RAP*0.1+$14299m1*5} Fire damage over $14299d. Trap will exist for $14303d. Only one trap can be active at a time. |
 | Immolation Trap Rank 3 | 36 | Marksmanship | 135 | 100 | 200 | 300 | Place a fire trap that will burn the first enemy to approach for ${$RAP*0.1+$14299m1*5} Fire damage over $14299d. Trap will exist for $d. Only one trap can be active at a time. |
 | Aimed Shot Rank 3 | 36 | Marksmanship | 160 | 100 | 200 | 300 | An aimed shot that increases ranged damage by $s1 and reduces healing done to that target by $s2__ Lasts $d. |
 | Horde Flag Rank 2 | 38 | Marksmanship | 60 | 100 | 200 | 300 | Horde controlled vehicle. |
 | Aspect of the Hawk Rank 4 | 38 | Marksmanship | 70 | 100 | 200 | 300 | The hunter takes on the aspects of a hawk increasing ranged attack power by $s1. Only one Aspect can be active at a time. |
 | Volley Rank 1 | 40 | Marksmanship | 350 | 100 | 200 | 300 | Continuously fires a volley of ammo at the target area, causing 50 Arcane damage to enemy targets within 8 yards every second for 6 sec. |
 | Aspect of the Pack
| 40 | Marksmanship | 100 | 100 | 200 | 300 | The hunter and raid members within $a1 yards take on the aspects of a pack of cheetahs increasing movement speed by $s1__ If you are struck under the effect of this aspect you will be dazed for $15571d. Only one Aspect can be active at a time. |
 | Raptor Strike Rank 6 | 40 | Marksmanship | 70 | 100 | 200 | 300 | A strong attack that increases melee damage by $s1. |
 | Freezing Trap Rank 2 | 40 | Marksmanship | 75 | 100 | 200 | 300 | Place a frost trap that freezes the first enemy that approaches preventing all action for up to $14308d. Any damage caused will break the ice. Trap will exist for $d. Only one trap can be active at a time. |
 | Hunter's Mark Rank 3 | 40 | Marksmanship | 45 | 100 | 200 | 300 | Places the Hunter's Mark on the target increasing the ranged attack power of all attackers against that target by $s2. In addition the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for $d. |
 | Distracting Shot Rank 4 | 40 | Marksmanship | 70 | 100 | 200 | 300 | Distract the target, causing threat. More effective than Distracting Shot (Rank 3). |
 | Track Giants
| 40 | Marksmanship | 0 | 100 | 200 | 300 | Shows the location of all nearby giants on the minimap. Only one form of tracking can be active at a time. |
 | Wyvern Sting Rank 1 | 40 | Marksmanship | 0 | 100 | 200 | 300 | A stinging shot that puts the target to sleep for $19386d. Any damage will cancel the effect. When the target wakes up the Sting causes $24131o1 Nature damage over $24131d. Only one Sting per Hunter can be active on the target at a time. |
 | Bestial Wrath
| 40 | Marksmanship | 0 | 100 | 200 | 300 | Charm Fear Polymorph. |
 | Bestial Wrath
| 40 | Marksmanship | 0 | 100 | 200 | 300 | Incapacitate Freeze Horror. |
 | Bestial Wrath
| 40 | Marksmanship | 0 | 100 | 200 | 300 | Root Sleep Snare. |
 | Volley Rank 1 | 40 | Marksmanship | | 100 | 200 | 300 | Continuously fires a volley of ammo at the target area causing $42243s1 Arcane damage to enemy targets within $a1 yards every second for $1510d. |
 | Serpent Sting Rank 6 | 42 | Marksmanship | 150 | 100 | 200 | 300 | Stings the target causing ${$RAP*0.2+$m1*5} Nature damage over $d. Only one Sting per Hunter can be active on any one target. |
 | Multi-Shot Rank 3 | 42 | Marksmanship | 175 | 100 | 200 | 300 | Fires several missiles hitting $x1 targets for an additional $s1 damage. |
 | Counterattack Rank 2 | 42 | Marksmanship | 65 | 100 | 200 | 300 | A strike that becomes active after parrying an opponent's attack. This attack deals ${$AP*0.2+$m1} damage and immobilizes the target for $d. Counterattack cannot be blocked dodged or parried. |
 | Mend Pet Rank 5 | 44 | Marksmanship | 300 | 100 | 200 | 300 | Heals your pet for $o1 health over $d. |
 | Mongoose Bite Rank 3 | 44 | Marksmanship | 50 | 100 | 200 | 300 | Attack the enemy for ${$AP*0.2+$m1} damage. |
 | Arcane Shot Rank 6 | 44 | Marksmanship | 135 | 100 | 200 | 300 | An instant shot that causes ${$RAP*0.15+$m2} Arcane damage. |
 | Explosive Trap Effect Rank 2 | 44 | Marksmanship | 0 | 100 | 200 | 300 | Place a fire trap that explodes when an enemy approaches causing ${$RAP*0.1+$14314m1} to ${$RAP*0.1+$14314M1} Fire damage and burning all enemies for $14314o2 additional Fire damage over $14314d to all within $14314a1 yards. Trap will exist for $14316d. Only one trap can be active at a time. |
 | Explosive Trap Rank 2 | 44 | Marksmanship | 395 | 100 | 200 | 300 | Place a fire trap that explodes when an enemy approaches causing ${$RAP*0.1+$14314m1} to ${$RAP*0.1+$14314M1} Fire damage and burning all enemies for $14314o2 additional Fire damage over $14314d to all within $14314a1 yards. Trap will exist for $d. Only one trap can be active at a time. |
 | Aimed Shot Rank 4 | 44 | Marksmanship | 210 | 100 | 200 | 300 | An aimed shot that increases ranged damage by $s1 and reduces healing done to that target by $s2__ Lasts $d. |
 | Viper Sting Rank 2 | 46 | Marksmanship | 175 | 100 | 200 | 300 | Stings the target, draining 848 mana over 8 sec. Only one Sting per Hunter can be active on any one target. |
 | Immolation Trap Rank 4 | 46 | Marksmanship | 0 | 100 | 200 | 300 | Place a fire trap that will burn the first enemy to approach for ${$RAP*0.1+$14300m1*5} Fire damage over $14300d. Trap will exist for $14304d. Only one trap can be active at a time. |
 | Immolation Trap Rank 4 | 46 | Marksmanship | 190 | 100 | 200 | 300 | Place a fire trap that will burn the first enemy to approach for ${$RAP*0.1+$14300m1*5} Fire damage over $14300d. Trap will exist for $d. Only one trap can be active at a time. |
 | Scare Beast Rank 3 | 46 | Marksmanship | 75 | 100 | 200 | 300 | Scares a beast causing it to run in fear for up to $d. Damage caused may interrupt the effect. Only one beast can be feared at a time. |
 | Aspect of the Wild Rank 1 | 46 | Marksmanship | 90 | 100 | 200 | 300 | The hunter group and raid members within $a1 yards take on the aspect of the wild increasing Nature resistance by $s1. Only one Aspect can be active at a time. |
 | Raptor Strike Rank 7 | 48 | Marksmanship | 85 | 100 | 200 | 300 | A strong attack that increases melee damage by $s1. |
 | Disengage Rank 3 | 48 | Marksmanship | 150 | 100 | 200 | 300 | Attempts to disengage from the target, reducing threat. More effective than Disengage (Rank 2). Character exits combat mode. |
 | Aspect of the Hawk Rank 5 | 48 | Marksmanship | 90 | 100 | 200 | 300 | The hunter takes on the aspects of a hawk increasing ranged attack power by $s1. Only one Aspect can be active at a time. |
 | Serpent Sting Rank 7 | 50 | Marksmanship | 190 | 100 | 200 | 300 | Stings the target causing ${$RAP*0.2+$m1*5} Nature damage over $d. Only one Sting per Hunter can be active on any one target. |
 | Volley Rank 2 | 50 | Marksmanship | 420 | 100 | 200 | 300 | Continuously fires a volley of ammo at the target area causing $42244s1 Arcane damage to enemy targets within $a1 yards every second for $d. |
 | Distracting Shot Rank 5 | 50 | Marksmanship | 90 | 100 | 200 | 300 | Distract the target, causing threat. More effective than Distracting Shot (Rank 4). |
 | Track Dragonkin
| 50 | Marksmanship | 0 | 100 | 200 | 300 | Shows the location of all nearby dragonkin on the minimap. Only one form of tracking can be active at a time. |
 | Trueshot Aura Rank 2 | 50 | Marksmanship | 425 | 100 | 200 | 300 | Increases the attack power of party members within 45 yards by 75. Lasts 30 min. |
 | Wyvern Sting Rank 2 | 50 | Marksmanship | 155 | 100 | 200 | 300 | A stinging shot that puts the target to sleep for $d. Any damage will cancel the effect. When the target wakes up the Sting causes $24134o1 Nature damage over $24134d. Only one Sting per Hunter can be active on the target at a time. |
 | Wyvern Sting Rank 2 | 50 | Marksmanship | 0 | 100 | 200 | 300 | A stinging shot that puts the target to sleep for $24132d. Any damage will cancel the effect. When the target wakes up the Sting causes $24134o1 Nature damage over $24134d. Only one Sting per Hunter can be active on the target at a time. |
 | The Beast Within
| 50 | Marksmanship | 0 | 100 | 200 | 300 | When your pet is under the effects of Bestial Wrath you also go into a rage causing $34471s2__additional damage and reducing mana costs of all spells by $34471s1__for $34471d. While enraged you do not feel pity or remorse or fear and you cannot be stopped unless killed. |
 | Volley Rank 2 | 50 | Marksmanship | | 100 | 200 | 300 | Continuously fires a volley of ammo at the target area causing $42244s1 Arcane damage to enemy targets within $a1 yards every second for $1510d. |
 | Steady Shot Rank 1 | 50 | Marksmanship | | 100 | 200 | 300 | A steady shot that causes unmodified weapon damage plus ammo plus ${$RAP*0.1+$m1}. Causes an additional $s2 against Dazed targets. |
 | Mend Pet Rank 6 | 52 | Marksmanship | 385 | 100 | 200 | 300 | Heals your pet for $o1 health over $d. |
 | Arcane Shot Rank 7 | 52 | Marksmanship | 160 | 100 | 200 | 300 | An instant shot that causes ${$RAP*0.15+$m2} Arcane damage. |
 | Aimed Shot Rank 5 | 52 | Marksmanship | 260 | 100 | 200 | 300 | An aimed shot that increases ranged damage by $s1 and reduces healing done to that target by $s2__ Lasts $d. |
 | Multi-Shot Rank 4 | 54 | Marksmanship | 210 | 100 | 200 | 300 | Fires several missiles hitting $x1 targets for an additional $s1 damage. |
 | Explosive Trap Effect Rank 3 | 54 | Marksmanship | 0 | 100 | 200 | 300 | Place a fire trap that explodes when an enemy approaches causing ${$RAP*0.1+$14315m1} to ${$RAP*0.1+$14315M1} Fire damage and burning all enemies for $14315o2 additional Fire damage over $14315d to all within $14315a1 yards. Trap will exist for $14317d. Only one trap can be active at a time. |
 | Explosive Trap Rank 3 | 54 | Marksmanship | 520 | 100 | 200 | 300 | Place a fire trap that explodes when an enemy approaches causing ${$RAP*0.1+$14315m1} to ${$RAP*0.1+$14315M1} Fire damage and burning all enemies for $14315o2 additional Fire damage over $14315d to all within $14315a1 yards. Trap will exist for $d. Only one trap can be active at a time. |
 | Counterattack Rank 3 | 54 | Marksmanship | 85 | 100 | 200 | 300 | A strike that becomes active after parrying an opponent's attack. This attack deals ${$AP*0.2+$m1} damage and immobilizes the target for $d. Counterattack cannot be blocked dodged or parried. |
 | Raptor Strike Rank 8 | 56 | Marksmanship | 100 | 100 | 200 | 300 | A strong attack that increases melee damage by $s1. |
 | Viper Sting Rank 3 | 56 | Marksmanship | 215 | 100 | 200 | 300 | Stings the target, draining 1108 mana over 8 sec. Only one Sting per Hunter can be active on any one target. |
 | Immolation Trap Rank 5 | 56 | Marksmanship | 0 | 100 | 200 | 300 | Place a fire trap that will burn the first enemy to approach for ${$RAP*0.1+$14301m1*5} Fire damage over $14301d. Trap will exist for $14305d. Only one trap can be active at a time. |
 | Immolation Trap Rank 5 | 56 | Marksmanship | 245 | 100 | 200 | 300 | Place a fire trap that will burn the first enemy to approach for ${$RAP*0.1+$14301m1*5} Fire damage over $14301d. Trap will exist for $d. Only one trap can be active at a time. |
 | Aspect of the Wild Rank 2 | 56 | Marksmanship | 115 | 100 | 200 | 300 | The hunter group and raid members within $a1 yards take on the aspect of the wild increasing Nature resistance by $s1. Only one Aspect can be active at a time. |
 | Black Arrow Rank 2 | 57 | Marksmanship | | 100 | 200 | 300 | Fires a Black Arrow at the target increasing all damage done by you to the target by $s2__and dealing ${$RAP*0.1+$m1*5} Shadow damage over $d. Black Arrow shares a cooldown with Trap spells. |
 | Serpent Sting Rank 8 | 58 | Marksmanship | 230 | 100 | 200 | 300 | Stings the target causing ${$RAP*0.2+$m1*5} Nature damage over $d. Only one Sting per Hunter can be active on any one target. |
 | Mongoose Bite Rank 4 | 58 | Marksmanship | 65 | 100 | 200 | 300 | Attack the enemy for ${$AP*0.2+$m1} damage. |
 | Volley Rank 3 | 58 | Marksmanship | 490 | 100 | 200 | 300 | Continuously fires a volley of ammo at the target area causing $42245s1 Arcane damage to enemy targets within $a1 yards every second for $d. |
 | Aspect of the Hawk Rank 6 | 58 | Marksmanship | 110 | 100 | 200 | 300 | The hunter takes on the aspects of a hawk increasing ranged attack power by $s1. Only one Aspect can be active at a time. |
 | Hunter's Mark Rank 4 | 58 | Marksmanship | 60 | 100 | 200 | 300 | Places the Hunter's Mark on the target increasing the ranged attack power of all attackers against that target by $s2. In addition the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for $d. |
 | Volley Rank 3 | 58 | Marksmanship | | 100 | 200 | 300 | Continuously fires a volley of ammo at the target area causing $42245s1 Arcane damage to enemy targets within $a1 yards every second for $1510d. |
 | Mend Pet Rank 7 | 60 | Marksmanship | 480 | 100 | 200 | 300 | Heals your pet for $o1 health over $d. |
 | Alliance Flag Rank 3 | 60 | Marksmanship | 80 | 100 | 200 | 300 | Bears the insignia of the Alliance. |
 | Arcane Shot Rank 8 | 60 | Marksmanship | 190 | 100 | 200 | 300 | An instant shot that causes ${$RAP*0.15+$m2} Arcane damage. |
 | Black Arrow Rank 2 | 60 | Marksmanship | 0 | 100 | 200 | 300 | Fires a Black Arrow into the target, slowing the target's movement speed by 70%, causing 150 Shadow damage and draining 150 mana over 30 sec. |
 | Freezing Trap Rank 3 | 60 | Marksmanship | 100 | 100 | 200 | 300 | Place a frost trap that freezes the first enemy that approaches preventing all action for up to $14309d. Any damage caused will break the ice. Trap will exist for $d. Only one trap can be active at a time. |
 | Distracting Shot Rank 6 | 60 | Marksmanship | 110 | 100 | 200 | 300 | Distract the target, causing threat. More effective than Distracting Shot (Rank 5). |
 | Tranquilizing Shot
| 60 | Marksmanship | 0 | 100 | 200 | 300 | Attempts to remove $s1 Enrage and $s2 Magic effect from an enemy target. |
 | Aimed Shot Rank 6 | 60 | Marksmanship | 310 | 100 | 200 | 300 | An aimed shot that increases ranged damage by $s1 and reduces healing done to that target by $s2__ Lasts $d. |
 | Trueshot Aura Rank 3 | 60 | Marksmanship | 525 | 100 | 200 | 300 | Increases the attack power of party members within 45 yards by 100. Lasts 30 min. |
 | Wyvern Sting Rank 3 | 60 | Marksmanship | 205 | 100 | 200 | 300 | A stinging shot that puts the target to sleep for $d. Any damage will cancel the effect. When the target wakes up the Sting causes $24135o1 Nature damage over $24135d. Only one Sting per Hunter can be active on the target at a time. |
 | Wyvern Sting Rank 3 | 60 | Marksmanship | 0 | 100 | 200 | 300 | A stinging shot that puts the target to sleep for $24133d. Any damage will cancel the effect. When the target wakes up the Sting causes $24135o1 Nature damage over $24135d. Only one Sting per Hunter can be active on the target at a time. |
 | Improved Mend Pet Rank 1 | 60 | Marksmanship | 0 | 100 | 200 | 300 | Reduces the mana cost of your Mend Pet spell and gives the Mend Pet spell a chance of cleansing $24406s1 Curse Disease Magic or Poison effect from the pet each tick. |
 | Multi-Shot Rank 5 | 60 | Marksmanship | 230 | 100 | 200 | 300 | Fires several missiles, hitting 3 targets for an additional 150 damage. |
 | Serpent Sting Rank 9 | 60 | Marksmanship | 250 | 100 | 200 | 300 | Stings the target, causing 555 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. |
 | Aspect of the Hawk Rank 7 | 60 | Marksmanship | 120 | 100 | 200 | 300 | The hunter takes on the aspects of a hawk, increasing ranged attack power by 120. Only one Aspect can be active at a time. |
 | Freezing Arrow Rank 1 | 60 | Marksmanship | | 100 | 200 | 300 | Fire a freezing arrow that places a Freezing Trap at the target location freezing the first enemy that approaches preventing all action for up to $14309d. Any damage caused will break the ice. Trap will exist for $60202d. Only one trap can be active at a time. |
 | Freezing Arrow Effect Rank 1 | 60 | Marksmanship | | 100 | 200 | 300 | Fire a freezing arrow that places a Freezing Trap at the target location freezing the first enemy that approaches preventing all action for up to $14309d. Any damage caused will break the ice. Trap will exist for $60202d. Only one trap can be active at a time. |
 | Explosive Trap Rank 4 | 61 | Marksmanship | 650 | 100 | 200 | 300 | Place a fire trap that explodes when an enemy approaches causing ${$RAP*0.1+$27026m1} to ${$RAP*0.1+$27026M1} Fire damage and burning all enemies for $27026o2 additional Fire damage over $27026d to all within $27026a1 yards. Trap will exist for $d. Only one trap can be active at a time. |
 | Explosive Trap Effect Rank 4 | 61 | Marksmanship | 0 | 100 | 200 | 300 | Place a fire trap that explodes when an enemy approaches causing ${$RAP*0.1+$27026m1} to ${$RAP*0.1+$27026M1} Fire damage and burning all enemies for $27026o2 additional Fire damage over $27026d to all within $27026a1 yards. Trap will exist for $27025d. Only one trap can be active at a time. |
 | Disengage Rank 4 | 62 | Marksmanship | 205 | 100 | 200 | 300 | Attempts to disengage from the target, reducing threat. More effective than Disengage (Rank 3). Character exits combat mode. |
 | Steady Shot Rank 2 | 62 | Marksmanship | 110 | 100 | 200 | 300 | A steady shot that causes unmodified weapon damage plus ammo plus ${$RAP*0.1+$m1}. Causes an additional $s2 against Dazed targets. |
 | Raptor Strike Rank 9 | 63 | Marksmanship | 120 | 100 | 200 | 300 | A strong attack that increases melee damage by $s1. |
 | Black Arrow Rank 3 | 63 | Marksmanship | | 100 | 200 | 300 | Fires a Black Arrow at the target increasing all damage done by you to the target by $s2__and dealing ${$RAP*0.1+$m1*5} Shadow damage over $d. Black Arrow shares a cooldown with Trap spells. |
 | Immolation Trap Rank 6 | 65 | Marksmanship | 305 | 100 | 200 | 300 | Place a fire trap that will burn the first enemy to approach for ${$RAP*0.1+$27024m1*5} Fire damage over $27024d. Trap will exist for $d. Only one trap can be active at a time. |
 | Immolation Trap Rank 6 | 65 | Marksmanship | 0 | 100 | 200 | 300 | Place a fire trap that will burn the first enemy to approach for ${$RAP*0.1+$27024m1*5} Fire damage over $27024d. Trap will exist for $27023d. Only one trap can be active at a time. |
 | Viper Sting Rank 4 | 66 | Marksmanship | 270 | 100 | 200 | 300 | Stings the target, draining 1368 mana over 8 sec. Only one Sting per Hunter can be active on any one target. |
 | Counterattack Rank 4 | 66 | Marksmanship | 110 | 100 | 200 | 300 | A strike that becomes active after parrying an opponent's attack. This attack deals ${$AP*0.2+$m1} damage and immobilizes the target for $d. Counterattack cannot be blocked dodged or parried. |
 | Kill Command Rank 1 | 66 | Marksmanship | 75 | 100 | 200 | 300 | Give the command to kill increasing your pet's damage done from special attacks by ${$34027M1*3}__ Each special attack done by the pet reduces the damage bonus by $34027s1__ |
 | Serpent Sting Rank 10 | 67 | Marksmanship | 275 | 100 | 200 | 300 | Stings the target causing ${$RAP*0.2+$m1*5} Nature damage over $d. Only one Sting per Hunter can be active on any one target. |
 | Multi-Shot Rank 6 | 67 | Marksmanship | 275 | 100 | 200 | 300 | Fires several missiles hitting $x1 targets for an additional $s1 damage. |
 | Volley Rank 4 | 67 | Marksmanship | 585 | 100 | 200 | 300 | Continuously fires a volley of ammo at the target area causing $42234s1 Arcane damage to enemy targets within $a1 yards every second for $d. |
 | Volley Rank 4 | 67 | Marksmanship | | 100 | 200 | 300 | Continuously fires a volley of ammo at the target area causing $42234s1 Arcane damage to enemy targets within $a1 yards every second for $1510d. |
 | Aspect of the Hawk Rank 8 | 68 | Marksmanship | 140 | 100 | 200 | 300 | The hunter takes on the aspects of a hawk increasing ranged attack power by $s1. Only one Aspect can be active at a time. |
 | Aspect of the Wild Rank 3 | 68 | Marksmanship | 150 | 100 | 200 | 300 | The hunter group and raid members within $a1 yards take on the aspect of the wild increasing Nature resistance by $s1. Only one Aspect can be active at a time. |
 | Mend Pet Rank 8 | 68 | Marksmanship | 620 | 100 | 200 | 300 | Heals your pet for $o1 health over $d. |
 | Snake Trap
| 68 | Marksmanship | 305 | 100 | 200 | 300 | Place a trap that will release several venomous snakes to attack the first enemy to approach. The snakes will die after $57879d. Trap will exist for $d. Only one trap can be active at a time. |
 | Arcane Shot Rank 9 | 69 | Marksmanship | 230 | 100 | 200 | 300 | An instant shot that causes ${$RAP*0.15+$m2} Arcane damage. |
 | Distracting Shot Rank 7 | 69 | Marksmanship | 140 | 100 | 200 | 300 | Distract the target, causing threat. More effective than Distracting Shot (Rank 6). |
 | Black Arrow Rank 4 | 69 | Marksmanship | | 100 | 200 | 300 | Fires a Black Arrow at the target increasing all damage done by you to the target by $s2__and dealing ${$RAP*0.1+$m1*5} Shadow damage over $d. Black Arrow shares a cooldown with Trap spells. |
 | Aimed Shot Rank 7 | 70 | Marksmanship | 370 | 100 | 200 | 300 | An aimed shot that increases ranged damage by $s1 and reduces healing done to that target by $s2__ Lasts $d. |
 | Trueshot Aura Rank 4 | 70 | Marksmanship | 620 | 100 | 200 | 300 | Increases the attack power of party members within 45 yards by 125. Lasts 30 min. |
 | Wyvern Sting Rank 4 | 70 | Marksmanship | 255 | 100 | 200 | 300 | A stinging shot that puts the target to sleep for $d. Any damage will cancel the effect. When the target wakes up the Sting causes $27069o1 Nature damage over $27069d. Only one Sting per Hunter can be active on the target at a time. |
 | Wyvern Sting Rank 4 | 70 | Marksmanship | 0 | 100 | 200 | 300 | A stinging shot that puts the target to sleep for $27068d. Any damage will cancel the effect. When the target wakes up the Sting causes $27069o1 Nature damage over $27069d. Only one Sting per Hunter can be active on the target at a time. |
 | Misdirection
| 70 | Marksmanship | 0 | 100 | 200 | 300 | Threat caused by your next $34477n attacks is redirected to the target raid member. Caster and target can only be affected by one Misdirection spell at a time. Effect lasts $34477d. |
 | Mongoose Bite Rank 5 | 70 | Marksmanship | 80 | 100 | 200 | 300 | Attack the enemy for ${$AP*0.2+$m1} damage. |
 | Explosive Shot Rank 2 | 70 | Marksmanship | | 100 | 200 | 300 | You fire an explosive charge into the enemy target dealing ${$RAP*0.14+$m1}-${$RAP*0.14+$M1} Fire damage. The charge will blast the target every second for an additional $d. |
 | Raptor Strike Rank 10 | 71 | Marksmanship | | 100 | 200 | 300 | A strong attack that increases melee damage by $s1. |
 | Steady Shot Rank 3 | 71 | Marksmanship | | 100 | 200 | 300 | A steady shot that causes unmodified weapon damage plus ammo plus ${$RAP*0.1+$m1}. Causes an additional $s2 against Dazed targets. |
 | Explosive Trap Rank 5 | 71 | Marksmanship | | 100 | 200 | 300 | Place a fire trap that explodes when an enemy approaches causing ${$RAP*0.1+$49064m1} to ${$RAP*0.1+$49064M1} Fire damage and burning all enemies for $49064o2 additional Fire damage over $49064d to all within $49064a1 yards. Trap will exist for $d. Only one trap can be active at a time. |
 | Kill Shot Rank 1 | 71 | Marksmanship | | 100 | 200 | 300 | You attempt to finish the wounded target off firing a long range attack dealing $s2__weapon damage plus ${$RAP*0.40+$m1*2}. Kill Shot can only be used on enemies that have 20__or less health. |
 | Counterattack Rank 5 | 72 | Marksmanship | | 100 | 200 | 300 | A strike that becomes active after parrying an opponent's attack. This attack deals ${$AP*0.2+$m1} damage and immobilizes the target for $d. Counterattack cannot be blocked dodged or parried. |
 | Immolation Trap Rank 7 | 72 | Marksmanship | | 100 | 200 | 300 | Place a fire trap that will burn the first enemy to approach for ${$RAP*0.1+$49053m1*5} Fire damage over $49053d. Trap will exist for $d. Only one trap can be active at a time. |
 | Serpent Sting Rank 11 | 73 | Marksmanship | | 100 | 200 | 300 | Stings the target causing ${$RAP*0.2+$m1*5} Nature damage over $d. Only one Sting per Hunter can be active on any one target. |
 | Arcane Shot Rank 10 | 73 | Marksmanship | | 100 | 200 | 300 | An instant shot that causes ${$RAP*0.15+$m2} Arcane damage. |
 | Mend Pet Rank 9 | 74 | Marksmanship | | 100 | 200 | 300 | Heals your pet for $o1 health over $d. |
 | Multi-Shot Rank 7 | 74 | Marksmanship | | 100 | 200 | 300 | Fires several missiles hitting $x1 targets for an additional $s1 damage. |
 | Volley Rank 5 | 74 | Marksmanship | | 100 | 200 | 300 | Continuously fires a volley of ammo at the target area causing $58432s1 Arcane damage to enemy targets within $a1 yards every second for $d. |
 | Volley Rank 5 | 74 | Marksmanship | | 100 | 200 | 300 | Continuously fires a volley of ammo at the target area causing $58432s1 Arcane damage to enemy targets within $a1 yards every second for $1510d. |
 | Aspect of the Dragonhawk Rank 1 | 74 | Marksmanship | | 100 | 200 | 300 | The hunter takes on the aspects of a dragonhawk increasing ranged attack power by $s1 and chance to dodge by $61848s1__ Only one Aspect can be active at a time. |
 | Wyvern Sting Rank 5 | 75 | Marksmanship | | 100 | 200 | 300 | A stinging shot that puts the target to sleep for $49011d. Any damage will cancel the effect. When the target wakes up the Sting causes $49009o1 Nature damage over $49009d. Only one Sting per Hunter can be active on the target at a time. |
 | Wyvern Sting Rank 5 | 75 | Marksmanship | | 100 | 200 | 300 | A stinging shot that puts the target to sleep for $d. Any damage will cancel the effect. When the target wakes up the Sting causes $49009o1 Nature damage over $49009d. Only one Sting per Hunter can be active on the target at a time. |
 | Aimed Shot Rank 8 | 75 | Marksmanship | | 100 | 200 | 300 | An aimed shot that increases ranged damage by $s1 and reduces healing done to that target by $s2__ Lasts $d. |
 | Master's Call
| 75 | Marksmanship | | 100 | 200 | 300 | Your pet attempts to remove all root and movement impairing effects from itself and its target and causes your pet and its target to be immune to all such effects for $54216d. |
 | Explosive Shot Rank 3 | 75 | Marksmanship | | 100 | 200 | 300 | You fire an explosive charge into the enemy target dealing ${$RAP*0.14+$m1}-${$RAP*0.14+$M1} Fire damage. The charge will blast the target every second for an additional $d. |
 | Kill Shot Rank 2 | 75 | Marksmanship | | 100 | 200 | 300 | You attempt to finish the wounded target off firing a long range attack dealing $s2__weapon damage plus ${$RAP*0.40+$m1*2}. Kill Shot can only be used on enemies that have 20__or less health. |
 | Black Arrow Rank 5 | 75 | Marksmanship | | 100 | 200 | 300 | Fires a Black Arrow at the target increasing all damage done by you to the target by $s2__and dealing ${$RAP*0.1+$m1*5} Shadow damage over $d. Black Arrow shares a cooldown with Trap spells. |
 | Aspect of the Wild Rank 4 | 76 | Marksmanship | | 100 | 200 | 300 | The hunter group and raid members within $a1 yards take on the aspect of the wild increasing Nature resistance by $s1. Only one Aspect can be active at a time. |
 | Hunter's Mark Rank 5 | 76 | Marksmanship | | 100 | 200 | 300 | Places the Hunter's Mark on the target increasing the ranged attack power of all attackers against that target by $s2. In addition the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for $d. |
 | Raptor Strike Rank 11 | 77 | Marksmanship | | 100 | 200 | 300 | A strong attack that increases melee damage by $s1. |
 | Steady Shot Rank 4 | 77 | Marksmanship | | 100 | 200 | 300 | A steady shot that causes unmodified weapon damage plus ammo plus ${$RAP*0.1+$m1}. Causes an additional $s2 against Dazed targets. |
 | Explosive Trap Rank 6 | 77 | Marksmanship | | 100 | 200 | 300 | Place a fire trap that explodes when an enemy approaches causing ${$RAP*0.1+$49065m1} to ${$RAP*0.1+$49065M1} Fire damage and burning all enemies for $49065o2 additional Fire damage over $49065d to all within $49065a1 yards. Trap will exist for $d. Only one trap can be active at a time. |
 | Counterattack Rank 6 | 78 | Marksmanship | | 100 | 200 | 300 | A strike that becomes active after parrying an opponent's attack. This attack deals ${$AP*0.2+$m1} damage and immobilizes the target for $d. Counterattack cannot be blocked dodged or parried. |
 | Immolation Trap Rank 8 | 78 | Marksmanship | | 100 | 200 | 300 | Place a fire trap that will burn the first enemy to approach for ${$RAP*0.1+$49054m1*5} Fire damage over $49054d. Trap will exist for $d. Only one trap can be active at a time. |
 | Serpent Sting Rank 12 | 79 | Marksmanship | | 100 | 200 | 300 | Stings the target causing ${$RAP*0.2+$m1*5} Nature damage over $d. Only one Sting per Hunter can be active on any one target. |
 | Arcane Shot Rank 11 | 79 | Marksmanship | | 100 | 200 | 300 | An instant shot that causes ${$RAP*0.15+$m2} Arcane damage. |
 | Mend Pet Rank 10 | 80 | Marksmanship | | 100 | 200 | 300 | Heals your pet for $o1 health over $d. |
 | Wyvern Sting Rank 6 | 80 | Marksmanship | | 100 | 200 | 300 | A stinging shot that puts the target to sleep for $49012d. Any damage will cancel the effect. When the target wakes up the Sting causes $49010o1 Nature damage over $49010d. Only one Sting per Hunter can be active on the target at a time. |
 | Wyvern Sting Rank 6 | 80 | Marksmanship | | 100 | 200 | 300 | A stinging shot that puts the target to sleep for $d. Any damage will cancel the effect. When the target wakes up the Sting causes $49010o1 Nature damage over $49010d. Only one Sting per Hunter can be active on the target at a time. |
 | Multi-Shot Rank 8 | 80 | Marksmanship | | 100 | 200 | 300 | Fires several missiles hitting $x1 targets for an additional $s1 damage. |
 | Aimed Shot Rank 9 | 80 | Marksmanship | | 100 | 200 | 300 | An aimed shot that increases ranged damage by $s1 and reduces healing done to that target by $s2__ Lasts $d. |
 | Mongoose Bite Rank 6 | 80 | Marksmanship | | 100 | 200 | 300 | Attack the enemy for ${$AP*0.2+$m1} damage. |
 | Volley Rank 6 | 80 | Marksmanship | | 100 | 200 | 300 | Continuously fires a volley of ammo at the target area causing $58433s1 Arcane damage to enemy targets within $a1 yards every second for $1510d. |
 | Volley Rank 6 | 80 | Marksmanship | | 100 | 200 | 300 | Continuously fires a volley of ammo at the target area causing $58433s1 Arcane damage to enemy targets within $a1 yards every second for $d. |
 | Explosive Shot Rank 4 | 80 | Marksmanship | | 100 | 200 | 300 | You fire an explosive charge into the enemy target dealing ${$RAP*0.14+$m1}-${$RAP*0.14+$M1} Fire damage. The charge will blast the target every second for an additional $d. |
 | Freezing Arrow Rank 1 | 80 | Marksmanship | | 100 | 200 | 300 | Fire a freezing arrow that places a Freezing Trap at the target location freezing the first enemy that approaches preventing all action for up to $14309d. Any damage caused will break the ice. Trap will exist for $60202d. Only one trap can be active at a time. |
 | Kill Shot Rank 3 | 80 | Marksmanship | | 100 | 200 | 300 | You attempt to finish the wounded target off firing a long range attack dealing $s2__weapon damage plus ${$RAP*0.40+$m1*2}. Kill Shot can only be used on enemies that have 20__or less health. |
 | Aspect of the Dragonhawk Rank 2 | 80 | Marksmanship | | 100 | 200 | 300 | The hunter takes on the aspects of a dragonhawk increasing ranged attack power by $s1 and chance to dodge by $61848s1__ Only one Aspect can be active at a time. |
 | Call Stabled Pet
| 80 | Marksmanship | | 100 | 200 | 300 | Choose one of your stabled pets to replace your current pet. The selected pet busts out of its stable to join you no matter where you are. Cannot be used in combat. |
 | Black Arrow Rank 6 | 80 | Marksmanship | | 100 | 200 | 300 | Fires a Black Arrow at the target increasing all damage done by you to the target by $s2__and dealing ${$RAP*0.1+$m1*5} Shadow damage over $d. Black Arrow shares a cooldown with Trap spells. |