| Icon | Name | Level | Category | Mana | Cast Time | Cooldown | Range | Description |
 | Sinister Strike Rank 1 | 1 | Lockpicking | 45 | 100 | 200 | 300 | An instant strike that causes 3 damage in addition to your normal weapon damage. Awards 1 combo point. |
 | Stealth Rank 1 | 1 | Lockpicking | 0 | 100 | 200 | 300 | Allows the rogue to sneak around, but reduces your speed by 50%. Lasts until cancelled. |
 | Pick Lock
| 1 | Lockpicking | 0 | 100 | 200 | 300 | Allows opening of locked chests and doors. |
 | Eviscerate Rank 1 | 1 | Lockpicking | 35 | 100 | 200 | 300 | Finishing move that causes damage per combo point:
1 point : damage
2 points: ${1+(*2)+P*0.06}-${1+(*2)+P*0.06} damage
3 points: ${1+(*3)+P*0.09}-${1+(*3)+P*0.09} damage
4 points: ${1+(*4)+P*0.12}-${1+(*4)+P*0.12} damage
5 points: ${1+(*5)+P*0.15}-${1+(*5)+P*0.15} damage |
 | Backstab Rank 1 | 4 | Lockpicking | 60 | 100 | 200 | 300 | Backstab the target causing $m2__weapon damage plus ${$m1*$m2/100} to the target. Must be behind the target. Requires a dagger in the main hand. Awards $s3 combo $lpoint:points;. |
 | Pick Pocket
| 4 | Lockpicking | 0 | 100 | 200 | 300 | Pick the target's pocket. |
 | Sinister Strike Rank 2 | 6 | Lockpicking | 45 | 100 | 200 | 300 | An instant strike that causes 6 damage in addition to your normal weapon damage. Awards 1 combo point. |
 | Gouge Rank 1 | 6 | Lockpicking | 45 | 100 | 200 | 300 | Causes 10 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point. |
 | Evasion Rank 1 | 8 | Lockpicking | 0 | 100 | 200 | 300 | The rogue's dodge chance will increase by $s1__for $d. |
 | Eviscerate Rank 2 | 8 | Lockpicking | 35 | 100 | 200 | 300 | Finishing move that causes damage per combo point: 1 point : ${$m1+($b1*1)+$AP*0.03}-${$M1+($b1*1)+$AP*0.07} damage 2 points: ${$m1+($b1*2)+$AP*0.06}-${$M1+($b1*2)+$AP*0.14} damage 3 points: ${$m1+($b1*3)+$AP*0.09}-${$M1+($b1*3)+$AP*0.21} damage 4 points: ${$m1+($b1*4)+$AP*0.12}-${$M1+($b1*4)+$AP*0.28} damage 5 points: ${$m1+($b1*5)+$AP*0.15}-${$M1+($b1*5)+$AP*0.35} damage |
 | Sprint Rank 1 | 10 | Lockpicking | 0 | 100 | 200 | 300 | Increases the rogue's movement speed by 50% for 15 sec. Does not break stealth. |
 | Slice and Dice Rank 1 | 10 | Lockpicking | 25 | 100 | 200 | 300 | Finishing move that increases melee attack speed by $s2__ Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds |
 | Sap Rank 1 | 10 | Lockpicking | 65 | 100 | 200 | 300 | Incapacitates the target for up to $d. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time. |
 | Kick Rank 1 | 12 | Lockpicking | 25 | 100 | 200 | 300 | A quick kick that injures a single foe for 15 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. |
 | Backstab Rank 2 | 12 | Lockpicking | 60 | 100 | 200 | 300 | Backstab the target, causing 150% weapon damage plus 30 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. |
 | Garrote Rank 1 | 14 | Lockpicking | 50 | 100 | 200 | 300 | Garrote the enemy, causing 144 damage over 18 sec, increased by your attack power. Must be stealthed and behind the target. Awards 1 combo point. |
 | Sinister Strike Rank 3 | 14 | Lockpicking | 45 | 100 | 200 | 300 | An instant strike that causes 10 damage in addition to your normal weapon damage. Awards 1 combo point. |
 | Expose Armor Rank 1 | 14 | Lockpicking | 25 | 100 | 200 | 300 | Finishing move that exposes the target reducing armor by $s1__and lasting longer per combo point: 1 point : 6 sec. 2 points: 12 sec. 3 points: 18 sec. 4 points: 24 sec. 5 points: 30 sec. |
 | Feint Rank 1 | 16 | Lockpicking | 20 | 100 | 200 | 300 | Performs a feint, causing no damage but lowering your threat by a small amount, making the enemy less likely to attack you. |
 | Eviscerate Rank 3 | 16 | Lockpicking | 35 | 100 | 200 | 300 | Finishing move that causes damage per combo point: 1 point : ${$m1+($b1*1)+$AP*0.03}-${$M1+($b1*1)+$AP*0.07} damage 2 points: ${$m1+($b1*2)+$AP*0.06}-${$M1+($b1*2)+$AP*0.14} damage 3 points: ${$m1+($b1*3)+$AP*0.09}-${$M1+($b1*3)+$AP*0.21} damage 4 points: ${$m1+($b1*4)+$AP*0.12}-${$M1+($b1*4)+$AP*0.28} damage 5 points: ${$m1+($b1*5)+$AP*0.15}-${$M1+($b1*5)+$AP*0.35} damage |
 | Gouge Rank 2 | 18 | Lockpicking | 45 | 100 | 200 | 300 | Causes 20 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point. |
 | Ambush Rank 1 | 18 | Lockpicking | 60 | 100 | 200 | 300 | Ambush the target causing $s2__weapon damage plus ${$m1*$m2/100} to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards $s3 combo $lpoint:points;. |
 | Stealth Rank 2 | 20 | Lockpicking | 0 | 100 | 200 | 300 | Allows the rogue to sneak around, but reduces your speed by 40%. Lasts until cancelled. |
 | Rupture Rank 1 | 20 | Lockpicking | 25 | 100 | 200 | 300 | Finishing move that causes damage over time, increased by your attack power. Lasts longer per combo point:
1 point : 40 damage over 8 secs
2 points: 60 damage over 10 secs
3 points: 84 damage over 12 secs
4 points: 112 damage over 14 secs
5 points: 144 damage over 16 secs |
 | Backstab Rank 3 | 20 | Lockpicking | 60 | 100 | 200 | 300 | Backstab the target, causing 150% weapon damage plus 48 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. |
 | Poisons
| 20 | Lockpicking | 0 | 100 | 200 | 300 | You can create and mix poisons, with both found and storebought ingredients. |
 | Crippling Poison Rank 1 | 20 | Lockpicking | 0 | 100 | 200 | 300 | Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 50% for 12 sec. |
 | Instant Poison Rank 1 | 20 | Lockpicking | 0 | 100 | 200 | 300 | Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 20% chance of poisoning the enemy which instantly inflicts 19 - 25 Nature damage. 40 charges. |
 | Dismantle
| 20 | Lockpicking | 25 | 100 | 200 | 300 | Disarm the enemy removing all weapons shield or other equipment carried for $d. |
 | Distract
| 22 | Lockpicking | 30 | 100 | 200 | 300 | Throws a distraction, attracting the attention of all nearby monsters for 10 seconds. Does not break stealth. |
 | Sinister Strike Rank 4 | 22 | Lockpicking | 45 | 100 | 200 | 300 | An instant strike that causes 15 damage in addition to your normal weapon damage. Awards 1 combo point. |
 | Vanish Rank 1 | 22 | Lockpicking | 0 | 100 | 200 | 300 | Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. |
 | Garrote Rank 2 | 22 | Lockpicking | 50 | 100 | 200 | 300 | Garrote the enemy causing ${($m1+$AP*0.07)*6} damage over $d increased by your attack power. Must be stealthed and behind the target. Awards $s2 combo $lpoint:points;. |
 | Mind-numbing Poison Rank 1 | 24 | Lockpicking | 0 | 100 | 200 | 300 | Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 40% for 10 sec. 50 charges. |
 | Eviscerate Rank 4 | 24 | Lockpicking | 35 | 100 | 200 | 300 | Finishing move that causes damage per combo point: 1 point : ${$m1+($b1*1)+$AP*0.03}-${$M1+($b1*1)+$AP*0.07} damage 2 points: ${$m1+($b1*2)+$AP*0.06}-${$M1+($b1*2)+$AP*0.14} damage 3 points: ${$m1+($b1*3)+$AP*0.09}-${$M1+($b1*3)+$AP*0.21} damage 4 points: ${$m1+($b1*4)+$AP*0.12}-${$M1+($b1*4)+$AP*0.28} damage 5 points: ${$m1+($b1*5)+$AP*0.15}-${$M1+($b1*5)+$AP*0.35} damage |
 | Kick Rank 2 | 26 | Lockpicking | 25 | 100 | 200 | 300 | A quick kick that injures a single foe for 30 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. |
 | Cheap Shot
| 26 | Lockpicking | 60 | 100 | 200 | 300 | Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points. |
 | Expose Armor Rank 2 | 26 | Lockpicking | 25 | 100 | 200 | 300 | Finishing move that exposes the target for $d reducing armor per combo point: 1 point : ${0-$b1*1} armor 2 points: ${0-$b1*2} armor 3 points: ${0-$b1*3} armor 4 points: ${0-$b1*4} armor 5 points: ${0-$b1*5} armor |
 | Ambush Rank 2 | 26 | Lockpicking | 60 | 100 | 200 | 300 | Ambush the target causing $s2__weapon damage plus ${$m1*$m2/100} to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards $s3 combo $lpoint:points;. |
 | Sap Rank 2 | 28 | Lockpicking | 65 | 100 | 200 | 300 | Incapacitates the target for up to 35 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time. |
 | Backstab Rank 4 | 28 | Lockpicking | 60 | 100 | 200 | 300 | Backstab the target, causing 150% weapon damage plus 69 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. |
 | Feint Rank 2 | 28 | Lockpicking | 20 | 100 | 200 | 300 | Performs a feint causing no damage but lowering your threat by a medium amount making the enemy less likely to attack you. |
 | Rupture Rank 2 | 28 | Lockpicking | 25 | 100 | 200 | 300 | Finishing move that causes damage over time increased by your attack power. Lasts longer per combo point: 1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs 2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs 3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs 4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs 5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs |
 | Instant Poison II Rank 2 | 28 | Lockpicking | 0 | 100 | 200 | 300 | Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 20% chance of poisoning the enemy which instantly inflicts 30 - 38 Nature damage. 55 charges. |
 | Kidney Shot Rank 1 | 30 | Lockpicking | 25 | 100 | 200 | 300 | Finishing move that stuns the target. Lasts longer per combo point:
1 point : 1 second
2 points: 2 seconds
3 points: 3 seconds
4 points: 4 seconds
5 points: 5 seconds |
 | Sinister Strike Rank 5 | 30 | Lockpicking | 45 | 100 | 200 | 300 | An instant strike that causes 22 damage in addition to your normal weapon damage. Awards 1 combo point. |
 | Disarm Trap
| 30 | Lockpicking | 0 | 100 | 200 | 300 | Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off. |
 | Deadly Poison Rank 1 | 30 | Lockpicking | 0 | 100 | 200 | 300 | Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy for 36 Nature damage over 12 sec. Stacks up to 5 times on a single target. 60 charges. |
 | Garrote Rank 3 | 30 | Lockpicking | 50 | 100 | 200 | 300 | Garrote the enemy causing ${($m1+$AP*0.07)*6} damage over $d increased by your attack power. Must be stealthed and behind the target. Awards $s2 combo $lpoint:points;. |
 | Eviscerate Rank 5 | 32 | Lockpicking | 35 | 100 | 200 | 300 | Finishing move that causes damage per combo point: 1 point : ${$m1+($b1*1)+$AP*0.03}-${$M1+($b1*1)+$AP*0.07} damage 2 points: ${$m1+($b1*2)+$AP*0.06}-${$M1+($b1*2)+$AP*0.14} damage 3 points: ${$m1+($b1*3)+$AP*0.09}-${$M1+($b1*3)+$AP*0.21} damage 4 points: ${$m1+($b1*4)+$AP*0.12}-${$M1+($b1*4)+$AP*0.28} damage 5 points: ${$m1+($b1*5)+$AP*0.15}-${$M1+($b1*5)+$AP*0.35} damage |
 | Gouge Rank 3 | 32 | Lockpicking | 45 | 100 | 200 | 300 | Causes ${$m1+0.2*$AP} damage incapacitating the opponent for $d and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards $s2 combo $lpoint:points;. |
 | Wound Poison Rank 1 | 32 | Lockpicking | 0 | 100 | 200 | 300 | Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 10 for 15 sec. |
 | Blind
| 34 | Lockpicking | 30 | 100 | 200 | 300 | Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect. |
 | Blinding Powder
| 34 | Lockpicking | 0 | 100 | 200 | 300 | Create the reagent for the Blind ability. |
 | Sprint Rank 2 | 34 | Lockpicking | 0 | 100 | 200 | 300 | Increases the rogue's movement speed by $s1__for $d. Does not break stealth. |
 | Ambush Rank 3 | 34 | Lockpicking | 60 | 100 | 200 | 300 | Ambush the target causing $s2__weapon damage plus ${$m1*$m2/100} to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards $s3 combo $lpoint:points;. |
 | Rupture Rank 3 | 36 | Lockpicking | 25 | 100 | 200 | 300 | Finishing move that causes damage over time increased by your attack power. Lasts longer per combo point: 1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs 2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs 3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs 4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs 5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs |
 | Expose Armor Rank 3 | 36 | Lockpicking | 25 | 100 | 200 | 300 | Finishing move that exposes the target for $d reducing armor per combo point: 1 point : ${0-$b1*1} armor 2 points: ${0-$b1*2} armor 3 points: ${0-$b1*3} armor 4 points: ${0-$b1*4} armor 5 points: ${0-$b1*5} armor |
 | Instant Poison III Rank 3 | 36 | Lockpicking | 0 | 100 | 200 | 300 | Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 20% chance of poisoning the enemy which instantly inflicts 44 - 56 Nature damage. 70 charges. |
 | Backstab Rank 5 | 36 | Lockpicking | 60 | 100 | 200 | 300 | Backstab the target causing $m2__weapon damage plus ${$m1*$m2/100} to the target. Must be behind the target. Requires a dagger in the main hand. Awards $s3 combo $lpoint:points;. |
 | Deadly Poison II Rank 2 | 38 | Lockpicking | 0 | 100 | 200 | 300 | Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy for 52 Nature damage over 12 sec. Stacks up to 5 times on a single target. 75 charges. |
 | Sinister Strike Rank 6 | 38 | Lockpicking | 45 | 100 | 200 | 300 | An instant strike that causes $s1 damage in addition to your normal weapon damage. Awards $s2 combo $lpoint:points;. |
 | Garrote Rank 4 | 38 | Lockpicking | 50 | 100 | 200 | 300 | Garrote the enemy causing ${($m1+$AP*0.07)*6} damage over $d increased by your attack power. Must be stealthed and behind the target. Awards $s2 combo $lpoint:points;. |
 | Mind-numbing Poison II Rank 2 | 38 | Lockpicking | 0 | 100 | 200 | 300 | Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 50% for 12 sec. 75 charges. |
 | Stealth Rank 3 | 40 | Lockpicking | 0 | 100 | 200 | 300 | Allows the rogue to sneak around, but reduces your speed by 35%. Lasts until cancelled. |
 | Eviscerate Rank 6 | 40 | Lockpicking | 35 | 100 | 200 | 300 | Finishing move that causes damage per combo point: 1 point : ${$m1+($b1*1)+$AP*0.03}-${$M1+($b1*1)+$AP*0.07} damage 2 points: ${$m1+($b1*2)+$AP*0.06}-${$M1+($b1*2)+$AP*0.14} damage 3 points: ${$m1+($b1*3)+$AP*0.09}-${$M1+($b1*3)+$AP*0.21} damage 4 points: ${$m1+($b1*4)+$AP*0.12}-${$M1+($b1*4)+$AP*0.28} damage 5 points: ${$m1+($b1*5)+$AP*0.15}-${$M1+($b1*5)+$AP*0.35} damage |
 | Feint Rank 3 | 40 | Lockpicking | 20 | 100 | 200 | 300 | Performs a feint causing no damage but lowering your threat by a large amount making the enemy less likely to attack you. |
 | Wound Poison II Rank 2 | 40 | Lockpicking | 0 | 100 | 200 | 300 | Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 10 for 15 sec. |
 | Kick Rank 3 | 42 | Lockpicking | 25 | 100 | 200 | 300 | A quick kick that injures a single foe for 45 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. |
 | Vanish Rank 2 | 42 | Lockpicking | 0 | 100 | 200 | 300 | Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 1). |
 | Slice and Dice Rank 2 | 42 | Lockpicking | 25 | 100 | 200 | 300 | Finishing move that increases melee attack speed by $s2__ Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds |
 | Ambush Rank 4 | 42 | Lockpicking | 60 | 100 | 200 | 300 | Ambush the target causing $s2__weapon damage plus ${$m1*$m2/100} to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards $s3 combo $lpoint:points;. |
 | Rupture Rank 4 | 44 | Lockpicking | 25 | 100 | 200 | 300 | Finishing move that causes damage over time increased by your attack power. Lasts longer per combo point: 1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs 2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs 3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs 4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs 5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs |
 | Backstab Rank 6 | 44 | Lockpicking | 60 | 100 | 200 | 300 | Backstab the target causing $m2__weapon damage plus ${$m1*$m2/100} to the target. Must be behind the target. Requires a dagger in the main hand. Awards $s3 combo $lpoint:points;. |
 | Instant Poison IV Rank 4 | 44 | Lockpicking | 0 | 100 | 200 | 300 | Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 20% chance of poisoning the enemy which instantly inflicts 67 - 85 Nature damage. 85 charges. |
 | Expose Armor Rank 4 | 46 | Lockpicking | 25 | 100 | 200 | 300 | Finishing move that exposes the target for $d reducing armor per combo point: 1 point : ${0-$b1*1} armor 2 points: ${0-$b1*2} armor 3 points: ${0-$b1*3} armor 4 points: ${0-$b1*4} armor 5 points: ${0-$b1*5} armor |
 | Gouge Rank 4 | 46 | Lockpicking | 45 | 100 | 200 | 300 | Causes ${$m1+0.2*$AP} damage incapacitating the opponent for $d and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards $s2 combo $lpoint:points;. |
 | Garrote Rank 5 | 46 | Lockpicking | 50 | 100 | 200 | 300 | Garrote the enemy causing ${($m1+$AP*0.07)*6} damage over $d increased by your attack power. Must be stealthed and behind the target. Awards $s2 combo $lpoint:points;. |
 | Sinister Strike Rank 7 | 46 | Lockpicking | 45 | 100 | 200 | 300 | An instant strike that causes $s1 damage in addition to your normal weapon damage. Awards $s2 combo $lpoint:points;. |
 | Deadly Poison III Rank 3 | 46 | Lockpicking | 0 | 100 | 200 | 300 | Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy for 80 Nature damage over 12 sec. Stacks up to 5 times on a single target. 90 charges. |
 | Hemorrhage Rank 2 | 46 | Lockpicking | 35 | 100 | 200 | 300 | An instant strike that deals $s2__weapon damage and causes the target to hemorrhage increasing any Physical damage dealt to the target by up to $s3. Lasts $n charges or $d. Awards 1 combo point. |
 | Sap Rank 3 | 48 | Lockpicking | 65 | 100 | 200 | 300 | Incapacitates the target for up to $d. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time. |
 | Eviscerate Rank 7 | 48 | Lockpicking | 35 | 100 | 200 | 300 | Finishing move that causes damage per combo point: 1 point : ${$m1+($b1*1)+$AP*0.03}-${$M1+($b1*1)+$AP*0.07} damage 2 points: ${$m1+($b1*2)+$AP*0.06}-${$M1+($b1*2)+$AP*0.14} damage 3 points: ${$m1+($b1*3)+$AP*0.09}-${$M1+($b1*3)+$AP*0.21} damage 4 points: ${$m1+($b1*4)+$AP*0.12}-${$M1+($b1*4)+$AP*0.28} damage 5 points: ${$m1+($b1*5)+$AP*0.15}-${$M1+($b1*5)+$AP*0.35} damage |
 | Wound Poison III Rank 3 | 48 | Lockpicking | 0 | 100 | 200 | 300 | Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 10 for 15 sec. |
 | Crippling Poison II Rank 2 | 50 | Lockpicking | 0 | 100 | 200 | 300 | Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 70% for 12 sec. |
 | Kidney Shot Rank 2 | 50 | Lockpicking | 25 | 100 | 200 | 300 | Finishing move that stuns the target. Lasts longer per combo point: 1 point : 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds |
 | Ambush Rank 5 | 50 | Lockpicking | 60 | 100 | 200 | 300 | Ambush the target causing $s2__weapon damage plus ${$m1*$m2/100} to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards $s3 combo $lpoint:points;. |
 | Evasion Rank 2 | 50 | Lockpicking | 0 | 100 | 200 | 300 | Increases the rogue's dodge chance by $s1__and reduces the chance ranged attacks hit the rogue by $s2__ Lasts $d. |
 | Mutilate Rank 2 | 50 | Lockpicking | 60 | 100 | 200 | 300 | Instantly attacks with both weapons for an additional $34414s1 with each weapon. Damage is increased by 20__against Poisoned targets. Awards 2 combo points. |
 | Rupture Rank 5 | 52 | Lockpicking | 25 | 100 | 200 | 300 | Finishing move that causes damage over time increased by your attack power. Lasts longer per combo point: 1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs 2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs 3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs 4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs 5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs |
 | Backstab Rank 7 | 52 | Lockpicking | 60 | 100 | 200 | 300 | Backstab the target causing $m2__weapon damage plus ${$m1*$m2/100} to the target. Must be behind the target. Requires a dagger in the main hand. Awards $s3 combo $lpoint:points;. |
 | Feint Rank 4 | 52 | Lockpicking | 20 | 100 | 200 | 300 | Performs a feint causing no damage but lowering your threat by a large amount making the enemy less likely to attack you. |
 | Instant Poison V Rank 5 | 52 | Lockpicking | 0 | 100 | 200 | 300 | Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 20% chance of poisoning the enemy which instantly inflicts 92 - 118 Nature damage. 100 charges. |
 | Mind-numbing Poison III Rank 3 | 52 | Lockpicking | 0 | 100 | 200 | 300 | Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 sec. 100 charges. |
 | Garrote Rank 6 | 54 | Lockpicking | 50 | 100 | 200 | 300 | Garrote the enemy causing ${($m1+$AP*0.07)*6} damage over $d increased by your attack power. Must be stealthed and behind the target. Awards $s2 combo $lpoint:points;. |
 | Sinister Strike Rank 8 | 54 | Lockpicking | 45 | 100 | 200 | 300 | An instant strike that causes $s1 damage in addition to your normal weapon damage. Awards $s2 combo $lpoint:points;. |
 | Deadly Poison IV Rank 4 | 54 | Lockpicking | 0 | 100 | 200 | 300 | Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy for 108 Nature damage over 12 sec. Stacks up to 5 times on a single target. 105 charges. |
 | Expose Armor Rank 5 | 56 | Lockpicking | 25 | 100 | 200 | 300 | Finishing move that exposes the target for $d reducing armor per combo point: 1 point : ${0-$b1*1} armor 2 points: ${0-$b1*2} armor 3 points: ${0-$b1*3} armor 4 points: ${0-$b1*4} armor 5 points: ${0-$b1*5} armor |
 | Eviscerate Rank 8 | 56 | Lockpicking | 35 | 100 | 200 | 300 | Finishing move that causes damage per combo point: 1 point : ${$m1+($b1*1)+$AP*0.03}-${$M1+($b1*1)+$AP*0.07} damage 2 points: ${$m1+($b1*2)+$AP*0.06}-${$M1+($b1*2)+$AP*0.14} damage 3 points: ${$m1+($b1*3)+$AP*0.09}-${$M1+($b1*3)+$AP*0.21} damage 4 points: ${$m1+($b1*4)+$AP*0.12}-${$M1+($b1*4)+$AP*0.28} damage 5 points: ${$m1+($b1*5)+$AP*0.15}-${$M1+($b1*5)+$AP*0.35} damage |
 | Wound Poison IV Rank 4 | 56 | Lockpicking | 0 | 100 | 200 | 300 | Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 10 for 15 sec. |
 | Kick Rank 4 | 58 | Lockpicking | 25 | 100 | 200 | 300 | A quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. |
 | Ambush Rank 6 | 58 | Lockpicking | 60 | 100 | 200 | 300 | Ambush the target causing $s2__weapon damage plus ${$m1*$m2/100} to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards $s3 combo $lpoint:points;. |
 | Sprint Rank 3 | 58 | Lockpicking | 0 | 100 | 200 | 300 | Increases the rogue's movement speed by $s1__for $d. Does not break stealth. |
 | Hemorrhage Rank 3 | 58 | Lockpicking | 35 | 100 | 200 | 300 | An instant strike that deals $s2__weapon damage and causes the target to hemorrhage increasing any Physical damage dealt to the target by up to $s3. Lasts $n charges or $d. Awards 1 combo point. |
 | Stealth Rank 4 | 60 | Lockpicking | 0 | 100 | 200 | 300 | Allows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled. |
 | Rupture Rank 6 | 60 | Lockpicking | 25 | 100 | 200 | 300 | Finishing move that causes damage over time increased by your attack power. Lasts longer per combo point: 1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs 2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs 3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs 4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs 5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs |
 | Backstab Rank 8 | 60 | Lockpicking | 60 | 100 | 200 | 300 | Backstab the target causing $m2__weapon damage plus ${$m1*$m2/100} to the target. Must be behind the target. Requires a dagger in the main hand. Awards $s3 combo $lpoint:points;. |
 | Gouge Rank 5 | 60 | Lockpicking | 45 | 100 | 200 | 300 | Causes ${$m1+0.2*$AP} damage incapacitating the opponent for $d and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards $s2 combo $lpoint:points;. |
 | Instant Poison VI Rank 6 | 60 | Lockpicking | 0 | 100 | 200 | 300 | Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 20% chance of poisoning the enemy which instantly inflicts 112 - 148 Nature damage. 115 charges. |
 | Backstab Rank 9 | 60 | Lockpicking | 60 | 100 | 200 | 300 | Backstab the target, causing 150% weapon damage plus 225 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. |
 | Feint Rank 5 | 60 | Lockpicking | 20 | 100 | 200 | 300 | Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you. |
 | Deadly Poison V Rank 5 | 60 | Lockpicking | 0 | 100 | 200 | 300 | Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy for 136 Nature damage over 12 sec. Stacks up to 5 times on a single target. 105 charges. |
 | Eviscerate Rank 9 | 60 | Lockpicking | 35 | 100 | 200 | 300 | Finishing move that causes damage per combo point:
1 point : damage
2 points: ${54+(*2)+P*0.06}-${54+(*2)+P*0.06} damage
3 points: ${54+(*3)+P*0.09}-${54+(*3)+P*0.09} damage
4 points: ${54+(*4)+P*0.12}-${54+(*4)+P*0.12} damage
5 points: ${54+(*5)+P*0.15}-${54+(*5)+P*0.15} damage |
 | Mutilate Rank 3 | 60 | Lockpicking | 60 | 100 | 200 | 300 | Instantly attacks with both weapons for an additional $34416s1 with each weapon. Damage is increased by 20__against Poisoned targets. Awards 2 combo points. |
 | Garrote Rank 7 | 61 | Lockpicking | 50 | 100 | 200 | 300 | Garrote the enemy silencing them for $1330d and causing ${($m1+$AP*0.07)*6} damage over $d increased by attack power. Must be stealthed and behind the target. Awards $s2 combo $lpoint:points;. |
 | Sinister Strike Rank 9 | 62 | Lockpicking | 45 | 100 | 200 | 300 | An instant strike that causes $s1 damage in addition to your normal weapon damage. Awards $s2 combo $lpoint:points;. |
 | Vanish Rank 3 | 62 | Lockpicking | 0 | 100 | 200 | 300 | Allows the rogue to vanish from sight entering an improved stealth mode for $11329d. Also breaks movement impairing effects. More effective than Vanish (Rank 2). |
 | Deadly Poison VI Rank 6 | 62 | Lockpicking | 0 | 100 | 200 | 300 | Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy for 144 Nature damage over 12 sec. Stacks up to 5 times on a single target. 135 charges. |
 | Envenom Rank 1 | 62 | Lockpicking | 35 | 100 | 200 | 300 | Finishing move that consumes your Deadly Poison doses on the target and deals instant poison damage. Following the Envenom attack you have an additional $s3__chance to apply Deadly Poison and a $s2__increased frequency of applying Instant Poison for 1 sec plus an additional 1 sec per combo point. One dose is consumed for each combo point: 1 dose: ${$m2*1+$AP*0.07} damage 2 doses: ${$m2*2+$AP*0.14} damage 3 doses: ${$m2*3+$AP*0.21} damage 4 doses: ${$m2*4+$AP*0.28} damage 5 doses: ${$m2*5+$AP*0.35} damage |
 | Deadly Throw Rank 1 | 64 | Lockpicking | 35 | 100 | 200 | 300 | Finishing move that reduces the movement of the target by $s2__for $d and causes increased thrown weapon damage: 1 point : ${$m1+($b1*1)+$rwb} - ${$M1+($b1*1)+$RWB} damage 2 points: ${$m1+($b1*2)+$rwb} - ${$M1+($b1*2)+$RWB} damage 3 points: ${$m1+($b1*3)+$rwb} - ${$M1+($b1*3)+$RWB} damage 4 points: ${$m1+($b1*4)+$rwb} - ${$M1+($b1*4)+$RWB} damage 5 points: ${$m1+($b1*5)+$rwb} - ${$M1+($b1*5)+$RWB} damage |
 | Eviscerate Rank 10 | 64 | Lockpicking | 35 | 100 | 200 | 300 | Finishing move that causes damage per combo point: 1 point : ${$m1+($b1*1)+$AP*0.03}-${$M1+($b1*1)+$AP*0.07} damage 2 points: ${$m1+($b1*2)+$AP*0.06}-${$M1+($b1*2)+$AP*0.14} damage 3 points: ${$m1+($b1*3)+$AP*0.09}-${$M1+($b1*3)+$AP*0.21} damage 4 points: ${$m1+($b1*4)+$AP*0.12}-${$M1+($b1*4)+$AP*0.28} damage 5 points: ${$m1+($b1*5)+$AP*0.15}-${$M1+($b1*5)+$AP*0.35} damage |
 | Wound Poison V Rank 5 | 64 | Lockpicking | 0 | 100 | 200 | 300 | Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 10 for 15 sec. |
 | Feint Rank 6 | 64 | Lockpicking | 20 | 100 | 200 | 300 | Performs a feint causing no damage but lowering your threat by a large amount making the enemy less likely to attack you. |
 | Expose Armor Rank 6 | 66 | Lockpicking | 25 | 100 | 200 | 300 | Finishing move that exposes the target for $d reducing armor per combo point: 1 point : ${0-$b1*1} armor 2 points: ${0-$b1*2} armor 3 points: ${0-$b1*3} armor 4 points: ${0-$b1*4} armor 5 points: ${0-$b1*5} armor |
 | Ambush Rank 7 | 66 | Lockpicking | 60 | 100 | 200 | 300 | Ambush the target causing $s2__weapon damage plus ${$m1*$m2/100} to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards $s3 combo $lpoint:points;. |
 | Cloak of Shadows
| 66 | Lockpicking | 0 | 100 | 200 | 300 | Instantly removes all existing harmful spell effects and increases your chance to resist all spells by 90% for 5 sec. Does not remove effects that prevent you from using Cloak of Shadows. |
 | Gouge Rank 6 | 67 | Lockpicking | 45 | 100 | 200 | 300 | Causes 105 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point. |
 | Anesthetic Poison Rank 1 | 68 | Lockpicking | 0 | 100 | 200 | 300 | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of reducing threat by a moderate amount. 120 charges. |
 | Backstab Rank 10 | 68 | Lockpicking | 60 | 100 | 200 | 300 | Backstab the target causing $m2__weapon damage plus ${$m1*$m2/100} to the target. Must be behind the target. Requires a dagger in the main hand. Awards $s3 combo $lpoint:points;. |
 | Rupture Rank 7 | 68 | Lockpicking | 25 | 100 | 200 | 300 | Finishing move that causes damage over time increased by your attack power. Lasts longer per combo point: 1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs 2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs 3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs 4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs 5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs |
 | Instant Poison VII Rank 7 | 68 | Lockpicking | 0 | 100 | 200 | 300 | Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 20% chance of poisoning the enemy which instantly inflicts 146 - 194 Nature damage. 130 charges. |
 | Envenom Rank 2 | 69 | Lockpicking | 35 | 100 | 200 | 300 | Finishing move that consumes your Deadly Poison doses on the target and deals instant poison damage. Following the Envenom attack you have an additional $s3__chance to apply Deadly Poison and a $s2__increased frequency of applying Instant Poison for 1 sec plus an additional 1 sec per combo point. One dose is consumed for each combo point: 1 dose: ${$m2*1+$AP*0.07} damage 2 doses: ${$m2*2+$AP*0.14} damage 3 doses: ${$m2*3+$AP*0.21} damage 4 doses: ${$m2*4+$AP*0.28} damage 5 doses: ${$m2*5+$AP*0.35} damage |
 | Kick Rank 5 | 69 | Lockpicking | 25 | 100 | 200 | 300 | A quick kick that injures a single foe for 110 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. |
 | Shiv Rank 1 | 70 | Lockpicking | 20 | 100 | 200 | 300 | Performs an instant off-hand weapon attack that automatically applies the poison from your off-hand weapon to the target. Slower weapons require more Energy. Neither Shiv nor the poison it applies can be a critical strike. Awards 1 combo point. |
 | Sinister Strike Rank 10 | 70 | Lockpicking | 45 | 100 | 200 | 300 | An instant strike that causes $s1 damage in addition to your normal weapon damage. Awards $s2 combo $lpoint:points;. |
 | Hemorrhage Rank 4 | 70 | Lockpicking | 35 | 100 | 200 | 300 | An instant strike that deals $s2__weapon damage and causes the target to hemorrhage increasing any Physical damage dealt to the target by up to $s3. Lasts $n charges or $d. Awards 1 combo point. |
 | Garrote Rank 8 | 70 | Lockpicking | 50 | 100 | 200 | 300 | Garrote the enemy silencing them for $1330d causing ${($m1+$AP*0.07)*6} damage over $d increased by attack power. Must be stealthed and behind the target. Awards $s2 combo $lpoint:points;. |
 | Deadly Poison VII Rank 7 | 70 | Lockpicking | 0 | 100 | 200 | 300 | Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy for 180 Nature damage over 12 sec. Stacks up to 5 times on a single target. 150 charges. |
 | Mutilate Rank 4 | 70 | Lockpicking | 60 | 100 | 200 | 300 | Instantly attacks with both weapons for an additional $34419s1 with each weapon. Damage is increased by 20__against Poisoned targets. Awards 2 combo points. |
 | Deadly Throw Rank 2 | 70 | Lockpicking | 35 | 100 | 200 | 300 | Finishing move that reduces the movement of the target by $s2__for $d and causes increased thrown weapon damage: 1 point : ${$m1+($b1*1)+$rwb} - ${$M1+($b1*1)+$RWB} damage 2 points: ${$m1+($b1*2)+$rwb} - ${$M1+($b1*2)+$RWB} damage 3 points: ${$m1+($b1*3)+$rwb} - ${$M1+($b1*3)+$RWB} damage 4 points: ${$m1+($b1*4)+$rwb} - ${$M1+($b1*4)+$RWB} damage 5 points: ${$m1+($b1*5)+$rwb} - ${$M1+($b1*5)+$RWB} damage |
 | Ambush Rank 8 | 70 | Lockpicking | 60 | 100 | 200 | 300 | Ambush the target causing $s2__weapon damage plus ${$m1*$m2/100} to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards $s3 combo $lpoint:points;. |
 | Sap Rank 4 | 71 | Lockpicking | 65 | 100 | 200 | 300 | Incapacitates the target for up to $d. Must be stealthed. Only works on Humanoids Beasts Demons and Dragonkin that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time. |
 | Feint Rank 7 | 72 | Lockpicking | 20 | 100 | 200 | 300 | Performs a feint causing no damage but lowering your threat by a large amount making the enemy less likely to attack you. |
 | Eviscerate Rank 11 | 73 | Lockpicking | 35 | 100 | 200 | 300 | Finishing move that causes damage per combo point: 1 point : ${$m1+($b1*1)+$AP*0.03}-${$M1+($b1*1)+$AP*0.07} damage 2 points: ${$m1+($b1*2)+$AP*0.06}-${$M1+($b1*2)+$AP*0.14} damage 3 points: ${$m1+($b1*3)+$AP*0.09}-${$M1+($b1*3)+$AP*0.21} damage 4 points: ${$m1+($b1*4)+$AP*0.12}-${$M1+($b1*4)+$AP*0.28} damage 5 points: ${$m1+($b1*5)+$AP*0.15}-${$M1+($b1*5)+$AP*0.35} damage |
 | Backstab Rank 11 | 74 | Lockpicking | 60 | 100 | 200 | 300 | Backstab the target causing $m2__weapon damage plus ${$m1*$m2/100} to the target. Must be behind the target. Requires a dagger in the main hand. Awards $s3 combo $lpoint:points;. |
 | Rupture Rank 8 | 74 | Lockpicking | 25 | 100 | 200 | 300 | Finishing move that causes damage over time increased by your attack power. Lasts longer per combo point: 1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs 2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs 3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs 4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs 5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs |
 | Envenom Rank 3 | 74 | Lockpicking | 35 | 100 | 200 | 300 | Finishing move that consumes your Deadly Poison doses on the target and deals instant poison damage. Following the Envenom attack you have an additional $s3__chance to apply Deadly Poison and a $s2__increased frequency of applying Instant Poison for 1 sec plus an additional 1 sec per combo point. One dose is consumed for each combo point: 1 dose: ${$m2*1+$AP*0.07} damage 2 doses: ${$m2*2+$AP*0.14} damage 3 doses: ${$m2*3+$AP*0.21} damage 4 doses: ${$m2*4+$AP*0.28} damage 5 doses: ${$m2*5+$AP*0.35} damage |
 | Mutilate Rank 5 | 75 | Lockpicking | 60 | 100 | 200 | 300 | Instantly attacks with both weapons for an additional $48662s1 with each weapon. Damage is increased by 20__against Poisoned targets. Awards 2 combo points. |
 | Garrote Rank 9 | 75 | Lockpicking | 50 | 100 | 200 | 300 | Garrote the enemy silencing them for $1330d causing ${($m1+$AP*0.07)*6} damage over $d increased by attack power. Must be stealthed and behind the target. Awards $s2 combo $lpoint:points;. |
 | Ambush Rank 9 | 75 | Lockpicking | 60 | 100 | 200 | 300 | Ambush the target causing $s2__weapon damage plus ${$m1*$m2/100} to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards $s3 combo $lpoint:points;. |
 | Tricks of the Trade
| 75 | Lockpicking | | 100 | 200 | 300 | The current party or raid member becomes the target of your Tricks of the Trade. The threat caused by your next attack and all actions taken for $57933d afterwards will be transferred to the target. In addition all damage caused by the target is increased by $57933s1__during this time. |
 | Tricks of the Trade
| 75 | Lockpicking | 15 | 100 | 200 | 300 | The current party or raid member becomes the target of your Tricks of the Trade. The threat caused by your next damaging attack and all actions taken for $57933d afterwards will be transferred to the target. In addition all damage caused by the target is increased by $57933s1__during this time. |
 | Sinister Strike Rank 11 | 76 | Lockpicking | 45 | 100 | 200 | 300 | An instant strike that causes $s1 damage in addition to your normal weapon damage. Awards $s2 combo $lpoint:points;. |
 | Deadly Throw Rank 3 | 76 | Lockpicking | 35 | 100 | 200 | 300 | Finishing move that reduces the movement of the target by $s2__for $d and causes increased thrown weapon damage: 1 point : ${$m1+($b1*1)+$rwb} - ${$M1+($b1*1)+$RWB} damage 2 points: ${$m1+($b1*2)+$rwb} - ${$M1+($b1*2)+$RWB} damage 3 points: ${$m1+($b1*3)+$rwb} - ${$M1+($b1*3)+$RWB} damage 4 points: ${$m1+($b1*4)+$rwb} - ${$M1+($b1*4)+$RWB} damage 5 points: ${$m1+($b1*5)+$rwb} - ${$M1+($b1*5)+$RWB} damage |
 | Feint Rank 8 | 78 | Lockpicking | 20 | 100 | 200 | 300 | Performs a feint causing no damage but lowering your threat by a large amount making the enemy less likely to attack you. In addition reduces the damage you take from area of effect attacks by $s2__for $d. |
 | Eviscerate Rank 12 | 79 | Lockpicking | 35 | 100 | 200 | 300 | Finishing move that causes damage per combo point: 1 point : ${$m1+($b1*1)+$AP*0.03}-${$M1+($b1*1)+$AP*0.07} damage 2 points: ${$m1+($b1*2)+$AP*0.06}-${$M1+($b1*2)+$AP*0.14} damage 3 points: ${$m1+($b1*3)+$AP*0.09}-${$M1+($b1*3)+$AP*0.21} damage 4 points: ${$m1+($b1*4)+$AP*0.12}-${$M1+($b1*4)+$AP*0.28} damage 5 points: ${$m1+($b1*5)+$AP*0.15}-${$M1+($b1*5)+$AP*0.35} damage |
 | Rupture Rank 9 | 79 | Lockpicking | 25 | 100 | 200 | 300 | Finishing move that causes damage over time increased by your attack power. Lasts longer per combo point: 1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs 2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs 3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs 4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs 5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs |
 | Sinister Strike Rank 12 | 80 | Lockpicking | 45 | 100 | 200 | 300 | An instant strike that causes $s1 damage in addition to your normal weapon damage. Awards $s2 combo $lpoint:points;. |
 | Backstab Rank 12 | 80 | Lockpicking | 60 | 100 | 200 | 300 | Backstab the target causing $m2__weapon damage plus ${$m1*$m2/100} to the target. Must be behind the target. Requires a dagger in the main hand. Awards $s3 combo $lpoint:points;. |
 | Hemorrhage Rank 5 | 80 | Lockpicking | 35 | 100 | 200 | 300 | An instant strike that deals $s2__weapon damage and causes the target to hemorrhage increasing any Physical damage dealt to the target by up to $s3. Lasts $n charges or $d. Awards 1 combo point. |
 | Mutilate Rank 6 | 80 | Lockpicking | 60 | 100 | 200 | 300 | Instantly attacks with both weapons for an additional $48665s1 with each weapon. Damage is increased by 20__against Poisoned targets. Awards 2 combo points. |
 | Garrote Rank 10 | 80 | Lockpicking | 50 | 100 | 200 | 300 | Garrote the enemy silencing them for $1330d causing ${($m1+$AP*0.07)*6} damage over $d increased by attack power. Must be stealthed and behind the target. Awards $s2 combo $lpoint:points;. |
 | Ambush Rank 10 | 80 | Lockpicking | 60 | 100 | 200 | 300 | Ambush the target causing $s2__weapon damage plus ${$m1*$m2/100} to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards $s3 combo $lpoint:points;. |
 | Fan of Knives
| 80 | Lockpicking | 50 | 100 | 200 | 300 | Instantly throw both weapons at all targets within $a1 yards causing ${$m1*1.5}__weapon damage with daggers and $s1__weapon damage with all other weapons. |
 | Envenom Rank 4 | 80 | Lockpicking | 35 | 100 | 200 | 300 | Finishing move that consumes your Deadly Poison doses on the target and deals instant poison damage. Following the Envenom attack you have an additional $s3__chance to apply Deadly Poison and a $s2__increased frequency of applying Instant Poison for 1 sec plus an additional 1 sec per combo point. One dose is consumed for each combo point: 1 dose: ${$m2*1+$AP*0.07} damage 2 doses: ${$m2*2+$AP*0.14} damage 3 doses: ${$m2*3+$AP*0.21} damage 4 doses: ${$m2*4+$AP*0.28} damage 5 doses: ${$m2*5+$AP*0.35} damage |