AION MMO DB LAUNCHES!


Aion Online MMO DB

Check out the brand new Aion MMO DB! It has everything you need to know about Aion from Bestiary to Items to Maps to Quests, Skills and lots more! There's also an amazing 3D Model Viewer which lets you view Items and NPCs as how they would look ingame. http://aion.mmodb.com/

IconNameLevelCategoryManaCast TimeCooldownRangeDescription
Sinister StrikeSinister Strike
Rank 1
1Lockpicking45100200300An instant strike that causes 3 damage in addition to your normal weapon damage. Awards 1 combo point.
StealthStealth
Rank 1
1Lockpicking0100200300Allows the rogue to sneak around, but reduces your speed by 50%. Lasts until cancelled.
Pick LockPick Lock
1Lockpicking0100200300Allows opening of locked chests and doors.
EviscerateEviscerate
Rank 1
1Lockpicking35100200300Finishing move that causes damage per combo point: 1 point : damage 2 points: ${1+(*2)+P*0.06}-${1+(*2)+P*0.06} damage 3 points: ${1+(*3)+P*0.09}-${1+(*3)+P*0.09} damage 4 points: ${1+(*4)+P*0.12}-${1+(*4)+P*0.12} damage 5 points: ${1+(*5)+P*0.15}-${1+(*5)+P*0.15} damage
BackstabBackstab
Rank 1
4Lockpicking60100200300Backstab the target causing $m2__weapon damage plus ${$m1*$m2/100} to the target. Must be behind the target. Requires a dagger in the main hand. Awards $s3 combo $lpoint:points;.
Pick PocketPick Pocket
4Lockpicking0100200300Pick the target's pocket.
Sinister StrikeSinister Strike
Rank 2
6Lockpicking45100200300An instant strike that causes 6 damage in addition to your normal weapon damage. Awards 1 combo point.
GougeGouge
Rank 1
6Lockpicking45100200300Causes 10 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.
EvasionEvasion
Rank 1
8Lockpicking0100200300The rogue's dodge chance will increase by $s1__for $d.
EviscerateEviscerate
Rank 2
8Lockpicking35100200300Finishing move that causes damage per combo point: 1 point : ${$m1+($b1*1)+$AP*0.03}-${$M1+($b1*1)+$AP*0.07} damage 2 points: ${$m1+($b1*2)+$AP*0.06}-${$M1+($b1*2)+$AP*0.14} damage 3 points: ${$m1+($b1*3)+$AP*0.09}-${$M1+($b1*3)+$AP*0.21} damage 4 points: ${$m1+($b1*4)+$AP*0.12}-${$M1+($b1*4)+$AP*0.28} damage 5 points: ${$m1+($b1*5)+$AP*0.15}-${$M1+($b1*5)+$AP*0.35} damage
SprintSprint
Rank 1
10Lockpicking0100200300Increases the rogue's movement speed by 50% for 15 sec. Does not break stealth.
Slice and DiceSlice and Dice
Rank 1
10Lockpicking25100200300Finishing move that increases melee attack speed by $s2__ Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
SapSap
Rank 1
10Lockpicking65100200300Incapacitates the target for up to $d. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.
KickKick
Rank 1
12Lockpicking25100200300A quick kick that injures a single foe for 15 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
BackstabBackstab
Rank 2
12Lockpicking60100200300Backstab the target, causing 150% weapon damage plus 30 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
GarroteGarrote
Rank 1
14Lockpicking50100200300Garrote the enemy, causing 144 damage over 18 sec, increased by your attack power. Must be stealthed and behind the target. Awards 1 combo point.
Sinister StrikeSinister Strike
Rank 3
14Lockpicking45100200300An instant strike that causes 10 damage in addition to your normal weapon damage. Awards 1 combo point.
Expose ArmorExpose Armor
Rank 1
14Lockpicking25100200300Finishing move that exposes the target reducing armor by $s1__and lasting longer per combo point: 1 point : 6 sec. 2 points: 12 sec. 3 points: 18 sec. 4 points: 24 sec. 5 points: 30 sec.
FeintFeint
Rank 1
16Lockpicking20100200300Performs a feint, causing no damage but lowering your threat by a small amount, making the enemy less likely to attack you.
EviscerateEviscerate
Rank 3
16Lockpicking35100200300Finishing move that causes damage per combo point: 1 point : ${$m1+($b1*1)+$AP*0.03}-${$M1+($b1*1)+$AP*0.07} damage 2 points: ${$m1+($b1*2)+$AP*0.06}-${$M1+($b1*2)+$AP*0.14} damage 3 points: ${$m1+($b1*3)+$AP*0.09}-${$M1+($b1*3)+$AP*0.21} damage 4 points: ${$m1+($b1*4)+$AP*0.12}-${$M1+($b1*4)+$AP*0.28} damage 5 points: ${$m1+($b1*5)+$AP*0.15}-${$M1+($b1*5)+$AP*0.35} damage
GougeGouge
Rank 2
18Lockpicking45100200300Causes 20 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.
AmbushAmbush
Rank 1
18Lockpicking60100200300Ambush the target causing $s2__weapon damage plus ${$m1*$m2/100} to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards $s3 combo $lpoint:points;.
StealthStealth
Rank 2
20Lockpicking0100200300Allows the rogue to sneak around, but reduces your speed by 40%. Lasts until cancelled.
RuptureRupture
Rank 1
20Lockpicking25100200300Finishing move that causes damage over time, increased by your attack power. Lasts longer per combo point: 1 point : 40 damage over 8 secs 2 points: 60 damage over 10 secs 3 points: 84 damage over 12 secs 4 points: 112 damage over 14 secs 5 points: 144 damage over 16 secs
BackstabBackstab
Rank 3
20Lockpicking60100200300Backstab the target, causing 150% weapon damage plus 48 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
PoisonsPoisons
20Lockpicking0100200300You can create and mix poisons, with both found and storebought ingredients.
Crippling PoisonCrippling Poison
Rank 1
20Lockpicking0100200300Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 50% for 12 sec.
Instant PoisonInstant Poison
Rank 1
20Lockpicking0100200300Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 19 - 25 Nature damage. 40 charges.
DismantleDismantle
20Lockpicking25100200300Disarm the enemy removing all weapons shield or other equipment carried for $d.
DistractDistract
22Lockpicking30100200300Throws a distraction, attracting the attention of all nearby monsters for 10 seconds. Does not break stealth.
Sinister StrikeSinister Strike
Rank 4
22Lockpicking45100200300An instant strike that causes 15 damage in addition to your normal weapon damage. Awards 1 combo point.
VanishVanish
Rank 1
22Lockpicking0100200300Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects.
GarroteGarrote
Rank 2
22Lockpicking50100200300Garrote the enemy causing ${($m1+$AP*0.07)*6} damage over $d increased by your attack power. Must be stealthed and behind the target. Awards $s2 combo $lpoint:points;.
Mind-numbing PoisonMind-numbing Poison
Rank 1
24Lockpicking0100200300Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 40% for 10 sec. 50 charges.
EviscerateEviscerate
Rank 4
24Lockpicking35100200300Finishing move that causes damage per combo point: 1 point : ${$m1+($b1*1)+$AP*0.03}-${$M1+($b1*1)+$AP*0.07} damage 2 points: ${$m1+($b1*2)+$AP*0.06}-${$M1+($b1*2)+$AP*0.14} damage 3 points: ${$m1+($b1*3)+$AP*0.09}-${$M1+($b1*3)+$AP*0.21} damage 4 points: ${$m1+($b1*4)+$AP*0.12}-${$M1+($b1*4)+$AP*0.28} damage 5 points: ${$m1+($b1*5)+$AP*0.15}-${$M1+($b1*5)+$AP*0.35} damage
KickKick
Rank 2
26Lockpicking25100200300A quick kick that injures a single foe for 30 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
Cheap ShotCheap Shot
26Lockpicking60100200300Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points.
Expose ArmorExpose Armor
Rank 2
26Lockpicking25100200300Finishing move that exposes the target for $d reducing armor per combo point: 1 point : ${0-$b1*1} armor 2 points: ${0-$b1*2} armor 3 points: ${0-$b1*3} armor 4 points: ${0-$b1*4} armor 5 points: ${0-$b1*5} armor
AmbushAmbush
Rank 2
26Lockpicking60100200300Ambush the target causing $s2__weapon damage plus ${$m1*$m2/100} to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards $s3 combo $lpoint:points;.
SapSap
Rank 2
28Lockpicking65100200300Incapacitates the target for up to 35 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.
BackstabBackstab
Rank 4
28Lockpicking60100200300Backstab the target, causing 150% weapon damage plus 69 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
FeintFeint
Rank 2
28Lockpicking20100200300Performs a feint causing no damage but lowering your threat by a medium amount making the enemy less likely to attack you.
RuptureRupture
Rank 2
28Lockpicking25100200300Finishing move that causes damage over time increased by your attack power. Lasts longer per combo point: 1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs 2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs 3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs 4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs 5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs
Instant Poison IIInstant Poison II
Rank 2
28Lockpicking0100200300Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 30 - 38 Nature damage. 55 charges.
Kidney ShotKidney Shot
Rank 1
30Lockpicking25100200300Finishing move that stuns the target. Lasts longer per combo point: 1 point : 1 second 2 points: 2 seconds 3 points: 3 seconds 4 points: 4 seconds 5 points: 5 seconds
Sinister StrikeSinister Strike
Rank 5
30Lockpicking45100200300An instant strike that causes 22 damage in addition to your normal weapon damage. Awards 1 combo point.
Disarm TrapDisarm Trap
30Lockpicking0100200300Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off.
Deadly PoisonDeadly Poison
Rank 1
30Lockpicking0100200300Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 36 Nature damage over 12 sec. Stacks up to 5 times on a single target. 60 charges.
GarroteGarrote
Rank 3
30Lockpicking50100200300Garrote the enemy causing ${($m1+$AP*0.07)*6} damage over $d increased by your attack power. Must be stealthed and behind the target. Awards $s2 combo $lpoint:points;.
EviscerateEviscerate
Rank 5
32Lockpicking35100200300Finishing move that causes damage per combo point: 1 point : ${$m1+($b1*1)+$AP*0.03}-${$M1+($b1*1)+$AP*0.07} damage 2 points: ${$m1+($b1*2)+$AP*0.06}-${$M1+($b1*2)+$AP*0.14} damage 3 points: ${$m1+($b1*3)+$AP*0.09}-${$M1+($b1*3)+$AP*0.21} damage 4 points: ${$m1+($b1*4)+$AP*0.12}-${$M1+($b1*4)+$AP*0.28} damage 5 points: ${$m1+($b1*5)+$AP*0.15}-${$M1+($b1*5)+$AP*0.35} damage
GougeGouge
Rank 3
32Lockpicking45100200300Causes ${$m1+0.2*$AP} damage incapacitating the opponent for $d and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards $s2 combo $lpoint:points;.
Wound PoisonWound Poison
Rank 1
32Lockpicking0100200300Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 10 for 15 sec.
BlindBlind
34Lockpicking30100200300Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect.
Blinding PowderBlinding Powder
34Lockpicking0100200300Create the reagent for the Blind ability.
SprintSprint
Rank 2
34Lockpicking0100200300Increases the rogue's movement speed by $s1__for $d. Does not break stealth.
AmbushAmbush
Rank 3
34Lockpicking60100200300Ambush the target causing $s2__weapon damage plus ${$m1*$m2/100} to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards $s3 combo $lpoint:points;.
RuptureRupture
Rank 3
36Lockpicking25100200300Finishing move that causes damage over time increased by your attack power. Lasts longer per combo point: 1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs 2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs 3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs 4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs 5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs
Expose ArmorExpose Armor
Rank 3
36Lockpicking25100200300Finishing move that exposes the target for $d reducing armor per combo point: 1 point : ${0-$b1*1} armor 2 points: ${0-$b1*2} armor 3 points: ${0-$b1*3} armor 4 points: ${0-$b1*4} armor 5 points: ${0-$b1*5} armor
Instant Poison IIIInstant Poison III
Rank 3
36Lockpicking0100200300Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 44 - 56 Nature damage. 70 charges.
BackstabBackstab
Rank 5
36Lockpicking60100200300Backstab the target causing $m2__weapon damage plus ${$m1*$m2/100} to the target. Must be behind the target. Requires a dagger in the main hand. Awards $s3 combo $lpoint:points;.
Deadly Poison IIDeadly Poison II
Rank 2
38Lockpicking0100200300Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 52 Nature damage over 12 sec. Stacks up to 5 times on a single target. 75 charges.
Sinister StrikeSinister Strike
Rank 6
38Lockpicking45100200300An instant strike that causes $s1 damage in addition to your normal weapon damage. Awards $s2 combo $lpoint:points;.
GarroteGarrote
Rank 4
38Lockpicking50100200300Garrote the enemy causing ${($m1+$AP*0.07)*6} damage over $d increased by your attack power. Must be stealthed and behind the target. Awards $s2 combo $lpoint:points;.
Mind-numbing Poison IIMind-numbing Poison II
Rank 2
38Lockpicking0100200300Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 50% for 12 sec. 75 charges.
StealthStealth
Rank 3
40Lockpicking0100200300Allows the rogue to sneak around, but reduces your speed by 35%. Lasts until cancelled.
EviscerateEviscerate
Rank 6
40Lockpicking35100200300Finishing move that causes damage per combo point: 1 point : ${$m1+($b1*1)+$AP*0.03}-${$M1+($b1*1)+$AP*0.07} damage 2 points: ${$m1+($b1*2)+$AP*0.06}-${$M1+($b1*2)+$AP*0.14} damage 3 points: ${$m1+($b1*3)+$AP*0.09}-${$M1+($b1*3)+$AP*0.21} damage 4 points: ${$m1+($b1*4)+$AP*0.12}-${$M1+($b1*4)+$AP*0.28} damage 5 points: ${$m1+($b1*5)+$AP*0.15}-${$M1+($b1*5)+$AP*0.35} damage
FeintFeint
Rank 3
40Lockpicking20100200300Performs a feint causing no damage but lowering your threat by a large amount making the enemy less likely to attack you.
Wound Poison IIWound Poison II
Rank 2
40Lockpicking0100200300Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 10 for 15 sec.
KickKick
Rank 3
42Lockpicking25100200300A quick kick that injures a single foe for 45 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
VanishVanish
Rank 2
42Lockpicking0100200300Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 1).
Slice and DiceSlice and Dice
Rank 2
42Lockpicking25100200300Finishing move that increases melee attack speed by $s2__ Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
AmbushAmbush
Rank 4
42Lockpicking60100200300Ambush the target causing $s2__weapon damage plus ${$m1*$m2/100} to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards $s3 combo $lpoint:points;.
RuptureRupture
Rank 4
44Lockpicking25100200300Finishing move that causes damage over time increased by your attack power. Lasts longer per combo point: 1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs 2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs 3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs 4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs 5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs
BackstabBackstab
Rank 6
44Lockpicking60100200300Backstab the target causing $m2__weapon damage plus ${$m1*$m2/100} to the target. Must be behind the target. Requires a dagger in the main hand. Awards $s3 combo $lpoint:points;.
Instant Poison IVInstant Poison IV
Rank 4
44Lockpicking0100200300Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 67 - 85 Nature damage. 85 charges.
Expose ArmorExpose Armor
Rank 4
46Lockpicking25100200300Finishing move that exposes the target for $d reducing armor per combo point: 1 point : ${0-$b1*1} armor 2 points: ${0-$b1*2} armor 3 points: ${0-$b1*3} armor 4 points: ${0-$b1*4} armor 5 points: ${0-$b1*5} armor
GougeGouge
Rank 4
46Lockpicking45100200300Causes ${$m1+0.2*$AP} damage incapacitating the opponent for $d and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards $s2 combo $lpoint:points;.
GarroteGarrote
Rank 5
46Lockpicking50100200300Garrote the enemy causing ${($m1+$AP*0.07)*6} damage over $d increased by your attack power. Must be stealthed and behind the target. Awards $s2 combo $lpoint:points;.
Sinister StrikeSinister Strike
Rank 7
46Lockpicking45100200300An instant strike that causes $s1 damage in addition to your normal weapon damage. Awards $s2 combo $lpoint:points;.
Deadly Poison IIIDeadly Poison III
Rank 3
46Lockpicking0100200300Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 80 Nature damage over 12 sec. Stacks up to 5 times on a single target. 90 charges.
HemorrhageHemorrhage
Rank 2
46Lockpicking35100200300An instant strike that deals $s2__weapon damage and causes the target to hemorrhage increasing any Physical damage dealt to the target by up to $s3. Lasts $n charges or $d. Awards 1 combo point.
SapSap
Rank 3
48Lockpicking65100200300Incapacitates the target for up to $d. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.
EviscerateEviscerate
Rank 7
48Lockpicking35100200300Finishing move that causes damage per combo point: 1 point : ${$m1+($b1*1)+$AP*0.03}-${$M1+($b1*1)+$AP*0.07} damage 2 points: ${$m1+($b1*2)+$AP*0.06}-${$M1+($b1*2)+$AP*0.14} damage 3 points: ${$m1+($b1*3)+$AP*0.09}-${$M1+($b1*3)+$AP*0.21} damage 4 points: ${$m1+($b1*4)+$AP*0.12}-${$M1+($b1*4)+$AP*0.28} damage 5 points: ${$m1+($b1*5)+$AP*0.15}-${$M1+($b1*5)+$AP*0.35} damage
Wound Poison IIIWound Poison III
Rank 3
48Lockpicking0100200300Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 10 for 15 sec.
Crippling Poison IICrippling Poison II
Rank 2
50Lockpicking0100200300Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 70% for 12 sec.
Kidney ShotKidney Shot
Rank 2
50Lockpicking25100200300Finishing move that stuns the target. Lasts longer per combo point: 1 point : 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds
AmbushAmbush
Rank 5
50Lockpicking60100200300Ambush the target causing $s2__weapon damage plus ${$m1*$m2/100} to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards $s3 combo $lpoint:points;.
EvasionEvasion
Rank 2
50Lockpicking0100200300Increases the rogue's dodge chance by $s1__and reduces the chance ranged attacks hit the rogue by $s2__ Lasts $d.
MutilateMutilate
Rank 2
50Lockpicking60100200300Instantly attacks with both weapons for an additional $34414s1 with each weapon. Damage is increased by 20__against Poisoned targets. Awards 2 combo points.
RuptureRupture
Rank 5
52Lockpicking25100200300Finishing move that causes damage over time increased by your attack power. Lasts longer per combo point: 1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs 2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs 3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs 4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs 5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs
BackstabBackstab
Rank 7
52Lockpicking60100200300Backstab the target causing $m2__weapon damage plus ${$m1*$m2/100} to the target. Must be behind the target. Requires a dagger in the main hand. Awards $s3 combo $lpoint:points;.
FeintFeint
Rank 4
52Lockpicking20100200300Performs a feint causing no damage but lowering your threat by a large amount making the enemy less likely to attack you.
Instant Poison VInstant Poison V
Rank 5
52Lockpicking0100200300Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 92 - 118 Nature damage. 100 charges.
Mind-numbing Poison IIIMind-numbing Poison III
Rank 3
52Lockpicking0100200300Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 sec. 100 charges.
GarroteGarrote
Rank 6
54Lockpicking50100200300Garrote the enemy causing ${($m1+$AP*0.07)*6} damage over $d increased by your attack power. Must be stealthed and behind the target. Awards $s2 combo $lpoint:points;.
Sinister StrikeSinister Strike
Rank 8
54Lockpicking45100200300An instant strike that causes $s1 damage in addition to your normal weapon damage. Awards $s2 combo $lpoint:points;.
Deadly Poison IVDeadly Poison IV
Rank 4
54Lockpicking0100200300Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 108 Nature damage over 12 sec. Stacks up to 5 times on a single target. 105 charges.
Expose ArmorExpose Armor
Rank 5
56Lockpicking25100200300Finishing move that exposes the target for $d reducing armor per combo point: 1 point : ${0-$b1*1} armor 2 points: ${0-$b1*2} armor 3 points: ${0-$b1*3} armor 4 points: ${0-$b1*4} armor 5 points: ${0-$b1*5} armor
EviscerateEviscerate
Rank 8
56Lockpicking35100200300Finishing move that causes damage per combo point: 1 point : ${$m1+($b1*1)+$AP*0.03}-${$M1+($b1*1)+$AP*0.07} damage 2 points: ${$m1+($b1*2)+$AP*0.06}-${$M1+($b1*2)+$AP*0.14} damage 3 points: ${$m1+($b1*3)+$AP*0.09}-${$M1+($b1*3)+$AP*0.21} damage 4 points: ${$m1+($b1*4)+$AP*0.12}-${$M1+($b1*4)+$AP*0.28} damage 5 points: ${$m1+($b1*5)+$AP*0.15}-${$M1+($b1*5)+$AP*0.35} damage
Wound Poison IVWound Poison IV
Rank 4
56Lockpicking0100200300Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 10 for 15 sec.
KickKick
Rank 4
58Lockpicking25100200300A quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
AmbushAmbush
Rank 6
58Lockpicking60100200300Ambush the target causing $s2__weapon damage plus ${$m1*$m2/100} to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards $s3 combo $lpoint:points;.
SprintSprint
Rank 3
58Lockpicking0100200300Increases the rogue's movement speed by $s1__for $d. Does not break stealth.
HemorrhageHemorrhage
Rank 3
58Lockpicking35100200300An instant strike that deals $s2__weapon damage and causes the target to hemorrhage increasing any Physical damage dealt to the target by up to $s3. Lasts $n charges or $d. Awards 1 combo point.
StealthStealth
Rank 4
60Lockpicking0100200300Allows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled.
RuptureRupture
Rank 6
60Lockpicking25100200300Finishing move that causes damage over time increased by your attack power. Lasts longer per combo point: 1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs 2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs 3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs 4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs 5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs
BackstabBackstab
Rank 8
60Lockpicking60100200300Backstab the target causing $m2__weapon damage plus ${$m1*$m2/100} to the target. Must be behind the target. Requires a dagger in the main hand. Awards $s3 combo $lpoint:points;.
GougeGouge
Rank 5
60Lockpicking45100200300Causes ${$m1+0.2*$AP} damage incapacitating the opponent for $d and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards $s2 combo $lpoint:points;.
Instant Poison VIInstant Poison VI
Rank 6
60Lockpicking0100200300Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 112 - 148 Nature damage. 115 charges.
BackstabBackstab
Rank 9
60Lockpicking60100200300Backstab the target, causing 150% weapon damage plus 225 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
FeintFeint
Rank 5
60Lockpicking20100200300Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
Deadly Poison VDeadly Poison V
Rank 5
60Lockpicking0100200300Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 136 Nature damage over 12 sec. Stacks up to 5 times on a single target. 105 charges.
EviscerateEviscerate
Rank 9
60Lockpicking35100200300Finishing move that causes damage per combo point: 1 point : damage 2 points: ${54+(*2)+P*0.06}-${54+(*2)+P*0.06} damage 3 points: ${54+(*3)+P*0.09}-${54+(*3)+P*0.09} damage 4 points: ${54+(*4)+P*0.12}-${54+(*4)+P*0.12} damage 5 points: ${54+(*5)+P*0.15}-${54+(*5)+P*0.15} damage
MutilateMutilate
Rank 3
60Lockpicking60100200300Instantly attacks with both weapons for an additional $34416s1 with each weapon. Damage is increased by 20__against Poisoned targets. Awards 2 combo points.
GarroteGarrote
Rank 7
61Lockpicking50100200300Garrote the enemy silencing them for $1330d and causing ${($m1+$AP*0.07)*6} damage over $d increased by attack power. Must be stealthed and behind the target. Awards $s2 combo $lpoint:points;.
Sinister StrikeSinister Strike
Rank 9
62Lockpicking45100200300An instant strike that causes $s1 damage in addition to your normal weapon damage. Awards $s2 combo $lpoint:points;.
VanishVanish
Rank 3
62Lockpicking0100200300Allows the rogue to vanish from sight entering an improved stealth mode for $11329d. Also breaks movement impairing effects. More effective than Vanish (Rank 2).
Deadly Poison VIDeadly Poison VI
Rank 6
62Lockpicking0100200300Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 144 Nature damage over 12 sec. Stacks up to 5 times on a single target. 135 charges.
EnvenomEnvenom
Rank 1
62Lockpicking35100200300Finishing move that consumes your Deadly Poison doses on the target and deals instant poison damage. Following the Envenom attack you have an additional $s3__chance to apply Deadly Poison and a $s2__increased frequency of applying Instant Poison for 1 sec plus an additional 1 sec per combo point. One dose is consumed for each combo point: 1 dose: ${$m2*1+$AP*0.07} damage 2 doses: ${$m2*2+$AP*0.14} damage 3 doses: ${$m2*3+$AP*0.21} damage 4 doses: ${$m2*4+$AP*0.28} damage 5 doses: ${$m2*5+$AP*0.35} damage
Deadly ThrowDeadly Throw
Rank 1
64Lockpicking35100200300Finishing move that reduces the movement of the target by $s2__for $d and causes increased thrown weapon damage: 1 point : ${$m1+($b1*1)+$rwb} - ${$M1+($b1*1)+$RWB} damage 2 points: ${$m1+($b1*2)+$rwb} - ${$M1+($b1*2)+$RWB} damage 3 points: ${$m1+($b1*3)+$rwb} - ${$M1+($b1*3)+$RWB} damage 4 points: ${$m1+($b1*4)+$rwb} - ${$M1+($b1*4)+$RWB} damage 5 points: ${$m1+($b1*5)+$rwb} - ${$M1+($b1*5)+$RWB} damage
EviscerateEviscerate
Rank 10
64Lockpicking35100200300Finishing move that causes damage per combo point: 1 point : ${$m1+($b1*1)+$AP*0.03}-${$M1+($b1*1)+$AP*0.07} damage 2 points: ${$m1+($b1*2)+$AP*0.06}-${$M1+($b1*2)+$AP*0.14} damage 3 points: ${$m1+($b1*3)+$AP*0.09}-${$M1+($b1*3)+$AP*0.21} damage 4 points: ${$m1+($b1*4)+$AP*0.12}-${$M1+($b1*4)+$AP*0.28} damage 5 points: ${$m1+($b1*5)+$AP*0.15}-${$M1+($b1*5)+$AP*0.35} damage
Wound Poison VWound Poison V
Rank 5
64Lockpicking0100200300Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 10 for 15 sec.
FeintFeint
Rank 6
64Lockpicking20100200300Performs a feint causing no damage but lowering your threat by a large amount making the enemy less likely to attack you.
Expose ArmorExpose Armor
Rank 6
66Lockpicking25100200300Finishing move that exposes the target for $d reducing armor per combo point: 1 point : ${0-$b1*1} armor 2 points: ${0-$b1*2} armor 3 points: ${0-$b1*3} armor 4 points: ${0-$b1*4} armor 5 points: ${0-$b1*5} armor
AmbushAmbush
Rank 7
66Lockpicking60100200300Ambush the target causing $s2__weapon damage plus ${$m1*$m2/100} to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards $s3 combo $lpoint:points;.
Cloak of ShadowsCloak of Shadows
66Lockpicking0100200300Instantly removes all existing harmful spell effects and increases your chance to resist all spells by 90% for 5 sec. Does not remove effects that prevent you from using Cloak of Shadows.
GougeGouge
Rank 6
67Lockpicking45100200300Causes 105 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.
Anesthetic PoisonAnesthetic Poison
Rank 1
68Lockpicking0100200300Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of reducing threat by a moderate amount. 120 charges.
BackstabBackstab
Rank 10
68Lockpicking60100200300Backstab the target causing $m2__weapon damage plus ${$m1*$m2/100} to the target. Must be behind the target. Requires a dagger in the main hand. Awards $s3 combo $lpoint:points;.
RuptureRupture
Rank 7
68Lockpicking25100200300Finishing move that causes damage over time increased by your attack power. Lasts longer per combo point: 1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs 2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs 3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs 4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs 5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs
Instant Poison VIIInstant Poison VII
Rank 7
68Lockpicking0100200300Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 146 - 194 Nature damage. 130 charges.
EnvenomEnvenom
Rank 2
69Lockpicking35100200300Finishing move that consumes your Deadly Poison doses on the target and deals instant poison damage. Following the Envenom attack you have an additional $s3__chance to apply Deadly Poison and a $s2__increased frequency of applying Instant Poison for 1 sec plus an additional 1 sec per combo point. One dose is consumed for each combo point: 1 dose: ${$m2*1+$AP*0.07} damage 2 doses: ${$m2*2+$AP*0.14} damage 3 doses: ${$m2*3+$AP*0.21} damage 4 doses: ${$m2*4+$AP*0.28} damage 5 doses: ${$m2*5+$AP*0.35} damage
KickKick
Rank 5
69Lockpicking25100200300A quick kick that injures a single foe for 110 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
ShivShiv
Rank 1
70Lockpicking20100200300Performs an instant off-hand weapon attack that automatically applies the poison from your off-hand weapon to the target. Slower weapons require more Energy. Neither Shiv nor the poison it applies can be a critical strike. Awards 1 combo point.
Sinister StrikeSinister Strike
Rank 10
70Lockpicking45100200300An instant strike that causes $s1 damage in addition to your normal weapon damage. Awards $s2 combo $lpoint:points;.
HemorrhageHemorrhage
Rank 4
70Lockpicking35100200300An instant strike that deals $s2__weapon damage and causes the target to hemorrhage increasing any Physical damage dealt to the target by up to $s3. Lasts $n charges or $d. Awards 1 combo point.
GarroteGarrote
Rank 8
70Lockpicking50100200300Garrote the enemy silencing them for $1330d causing ${($m1+$AP*0.07)*6} damage over $d increased by attack power. Must be stealthed and behind the target. Awards $s2 combo $lpoint:points;.
Deadly Poison VIIDeadly Poison VII
Rank 7
70Lockpicking0100200300Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 180 Nature damage over 12 sec. Stacks up to 5 times on a single target. 150 charges.
MutilateMutilate
Rank 4
70Lockpicking60100200300Instantly attacks with both weapons for an additional $34419s1 with each weapon. Damage is increased by 20__against Poisoned targets. Awards 2 combo points.
Deadly ThrowDeadly Throw
Rank 2
70Lockpicking35100200300Finishing move that reduces the movement of the target by $s2__for $d and causes increased thrown weapon damage: 1 point : ${$m1+($b1*1)+$rwb} - ${$M1+($b1*1)+$RWB} damage 2 points: ${$m1+($b1*2)+$rwb} - ${$M1+($b1*2)+$RWB} damage 3 points: ${$m1+($b1*3)+$rwb} - ${$M1+($b1*3)+$RWB} damage 4 points: ${$m1+($b1*4)+$rwb} - ${$M1+($b1*4)+$RWB} damage 5 points: ${$m1+($b1*5)+$rwb} - ${$M1+($b1*5)+$RWB} damage
AmbushAmbush
Rank 8
70Lockpicking60100200300Ambush the target causing $s2__weapon damage plus ${$m1*$m2/100} to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards $s3 combo $lpoint:points;.
SapSap
Rank 4
71Lockpicking65100200300Incapacitates the target for up to $d. Must be stealthed. Only works on Humanoids Beasts Demons and Dragonkin that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.
FeintFeint
Rank 7
72Lockpicking20100200300Performs a feint causing no damage but lowering your threat by a large amount making the enemy less likely to attack you.
EviscerateEviscerate
Rank 11
73Lockpicking35100200300Finishing move that causes damage per combo point: 1 point : ${$m1+($b1*1)+$AP*0.03}-${$M1+($b1*1)+$AP*0.07} damage 2 points: ${$m1+($b1*2)+$AP*0.06}-${$M1+($b1*2)+$AP*0.14} damage 3 points: ${$m1+($b1*3)+$AP*0.09}-${$M1+($b1*3)+$AP*0.21} damage 4 points: ${$m1+($b1*4)+$AP*0.12}-${$M1+($b1*4)+$AP*0.28} damage 5 points: ${$m1+($b1*5)+$AP*0.15}-${$M1+($b1*5)+$AP*0.35} damage
BackstabBackstab
Rank 11
74Lockpicking60100200300Backstab the target causing $m2__weapon damage plus ${$m1*$m2/100} to the target. Must be behind the target. Requires a dagger in the main hand. Awards $s3 combo $lpoint:points;.
RuptureRupture
Rank 8
74Lockpicking25100200300Finishing move that causes damage over time increased by your attack power. Lasts longer per combo point: 1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs 2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs 3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs 4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs 5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs
EnvenomEnvenom
Rank 3
74Lockpicking35100200300Finishing move that consumes your Deadly Poison doses on the target and deals instant poison damage. Following the Envenom attack you have an additional $s3__chance to apply Deadly Poison and a $s2__increased frequency of applying Instant Poison for 1 sec plus an additional 1 sec per combo point. One dose is consumed for each combo point: 1 dose: ${$m2*1+$AP*0.07} damage 2 doses: ${$m2*2+$AP*0.14} damage 3 doses: ${$m2*3+$AP*0.21} damage 4 doses: ${$m2*4+$AP*0.28} damage 5 doses: ${$m2*5+$AP*0.35} damage
MutilateMutilate
Rank 5
75Lockpicking60100200300Instantly attacks with both weapons for an additional $48662s1 with each weapon. Damage is increased by 20__against Poisoned targets. Awards 2 combo points.
GarroteGarrote
Rank 9
75Lockpicking50100200300Garrote the enemy silencing them for $1330d causing ${($m1+$AP*0.07)*6} damage over $d increased by attack power. Must be stealthed and behind the target. Awards $s2 combo $lpoint:points;.
AmbushAmbush
Rank 9
75Lockpicking60100200300Ambush the target causing $s2__weapon damage plus ${$m1*$m2/100} to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards $s3 combo $lpoint:points;.
Tricks of the TradeTricks of the Trade
75Lockpicking100200300The current party or raid member becomes the target of your Tricks of the Trade. The threat caused by your next attack and all actions taken for $57933d afterwards will be transferred to the target. In addition all damage caused by the target is increased by $57933s1__during this time.
Tricks of the TradeTricks of the Trade
75Lockpicking15100200300The current party or raid member becomes the target of your Tricks of the Trade. The threat caused by your next damaging attack and all actions taken for $57933d afterwards will be transferred to the target. In addition all damage caused by the target is increased by $57933s1__during this time.
Sinister StrikeSinister Strike
Rank 11
76Lockpicking45100200300An instant strike that causes $s1 damage in addition to your normal weapon damage. Awards $s2 combo $lpoint:points;.
Deadly ThrowDeadly Throw
Rank 3
76Lockpicking35100200300Finishing move that reduces the movement of the target by $s2__for $d and causes increased thrown weapon damage: 1 point : ${$m1+($b1*1)+$rwb} - ${$M1+($b1*1)+$RWB} damage 2 points: ${$m1+($b1*2)+$rwb} - ${$M1+($b1*2)+$RWB} damage 3 points: ${$m1+($b1*3)+$rwb} - ${$M1+($b1*3)+$RWB} damage 4 points: ${$m1+($b1*4)+$rwb} - ${$M1+($b1*4)+$RWB} damage 5 points: ${$m1+($b1*5)+$rwb} - ${$M1+($b1*5)+$RWB} damage
FeintFeint
Rank 8
78Lockpicking20100200300Performs a feint causing no damage but lowering your threat by a large amount making the enemy less likely to attack you. In addition reduces the damage you take from area of effect attacks by $s2__for $d.
EviscerateEviscerate
Rank 12
79Lockpicking35100200300Finishing move that causes damage per combo point: 1 point : ${$m1+($b1*1)+$AP*0.03}-${$M1+($b1*1)+$AP*0.07} damage 2 points: ${$m1+($b1*2)+$AP*0.06}-${$M1+($b1*2)+$AP*0.14} damage 3 points: ${$m1+($b1*3)+$AP*0.09}-${$M1+($b1*3)+$AP*0.21} damage 4 points: ${$m1+($b1*4)+$AP*0.12}-${$M1+($b1*4)+$AP*0.28} damage 5 points: ${$m1+($b1*5)+$AP*0.15}-${$M1+($b1*5)+$AP*0.35} damage
RuptureRupture
Rank 9
79Lockpicking25100200300Finishing move that causes damage over time increased by your attack power. Lasts longer per combo point: 1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs 2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs 3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs 4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs 5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs
Sinister StrikeSinister Strike
Rank 12
80Lockpicking45100200300An instant strike that causes $s1 damage in addition to your normal weapon damage. Awards $s2 combo $lpoint:points;.
BackstabBackstab
Rank 12
80Lockpicking60100200300Backstab the target causing $m2__weapon damage plus ${$m1*$m2/100} to the target. Must be behind the target. Requires a dagger in the main hand. Awards $s3 combo $lpoint:points;.
HemorrhageHemorrhage
Rank 5
80Lockpicking35100200300An instant strike that deals $s2__weapon damage and causes the target to hemorrhage increasing any Physical damage dealt to the target by up to $s3. Lasts $n charges or $d. Awards 1 combo point.
MutilateMutilate
Rank 6
80Lockpicking60100200300Instantly attacks with both weapons for an additional $48665s1 with each weapon. Damage is increased by 20__against Poisoned targets. Awards 2 combo points.
GarroteGarrote
Rank 10
80Lockpicking50100200300Garrote the enemy silencing them for $1330d causing ${($m1+$AP*0.07)*6} damage over $d increased by attack power. Must be stealthed and behind the target. Awards $s2 combo $lpoint:points;.
AmbushAmbush
Rank 10
80Lockpicking60100200300Ambush the target causing $s2__weapon damage plus ${$m1*$m2/100} to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards $s3 combo $lpoint:points;.
Fan of KnivesFan of Knives
80Lockpicking50100200300Instantly throw both weapons at all targets within $a1 yards causing ${$m1*1.5}__weapon damage with daggers and $s1__weapon damage with all other weapons.
EnvenomEnvenom
Rank 4
80Lockpicking35100200300Finishing move that consumes your Deadly Poison doses on the target and deals instant poison damage. Following the Envenom attack you have an additional $s3__chance to apply Deadly Poison and a $s2__increased frequency of applying Instant Poison for 1 sec plus an additional 1 sec per combo point. One dose is consumed for each combo point: 1 dose: ${$m2*1+$AP*0.07} damage 2 doses: ${$m2*2+$AP*0.14} damage 3 doses: ${$m2*3+$AP*0.21} damage 4 doses: ${$m2*4+$AP*0.28} damage 5 doses: ${$m2*5+$AP*0.35} damage